The road to hell is paved with good intentions

The culprit: Final Fantasy II (Nintendo Entertainment System, PlayStation, GameBoy Advance, PlayStation Portable)

This is the second installment of the Final Fantasy series, but it actually didn’t make it out of Japan until the Final Fantasy Origins remake for the PS, where it was bundled with its predecessor, FFI. This has resulted in a temporary numerical confusion for the rest of the world, where, until Origins came out, FFIV was known as FFII (since it was, for all intents and purposes, the second FF game released outside of Japan), and FFVI as FFIII. Effectively, this means that the only way to play the original NES version is to use a NES emulator, and the fan-translated ROM by NeoDemiforce. Barring that, the Origins version is the official first version of the game outside of Japan.

While all this may be a minor annoyance, the actual game itself certainly isn’t. If you ask me, this is quite possibly FF at its very worst. Yes, yes, worse than X-2. Worse than Tactics Advance 2. Worse than XIII.

To start off on a positive note though, the game does mark an evolution in a few areas. First of all, the graphics have gotten a tad better, smoother and with slightly less glaring colours. The message speed has also significantly improved, making battles faster. Now you don’t actually have to wait for hours scrolling through stat-ups when one of your characters gains a level, unlike the original FF. The storyline shows more effort, as does the characterisation. Contrary to popular belief, which is based on the delayed release of the game, this is the very first FF to have named characters with distinct personalities, even though some of the sprites, like Frioniel’s/Firion’s or Guy’s, have shamelessly been recycled from the first game. The cast is also more numerous and more varied. The very first Cid appears here, as well as the very first chocobos. The former hangs out in a bar and lets you to use his airship for a fee. The latter live in a forest near Kashuon/Kashuan, where you can catch them, allowing you a temporary respite from random fighting as you canter around the world (they’ll run away once you dismount though). In short, if you only look at it from this angle, it sounds like it should all be good…right?

Right. But this does not take into account the combat system. That one single aspect completely BREAKS the game. I mean, taken on their own the storyline and the characters aren’t all that, but you could’ve appreciated the effort and the evolution from the first FF if everything else had evolved positively as well. As it is, however, the combat system only brings out the rest of the game’s shortcomings in much starker relief, as if it tainted everything it touched. By all means, give the game a shot if you really like your videogame archaeology, or if you’re curious to see just how low FF can fall. Otherwise, I’d steer clear from this sucka. Or, at least, from the NES version. Which, admittedly, isn’t difficult, since it actually takes some effort to obtain. The Dawn of Souls GBA remake, however, is nothing short of astounding as it actually manages to make the game decent. That one, if you ever do get your hands on it, is worth a go.

Detailed review available! Read more here.

How to (not) go out with a bang

The culprit: Final Fantasy (Nintendo Entertainment System, PlayStation, GameBoy Advance, PlayStation Portable)

Well, folks, this is what started the gaming goodness for so many. Back in Ye Olde Days when games happened in 8-bit on a black backdrop, Squaresoft was a little struggling company that decided to go all out for one last parting bang. They cooked up something called Final Fantasy; “final” being self-explanatory in the context. And…that was the beginning of a cult series. Who woulda thunk it?

The game, for those familiar with more recent FFs, is a condensed version of pretty much everything that makes FF what it is today. To the trained and spoiled eye of the modern-day RPG player, it will most likely seem unimpressive at best, but do bear in  mind that you’re looking at what started it all. The traditional four-person party with its even more traditional jobs (or character classes) has to save the world. FF veterans will instantly recognise the traditional outfits of the White, Black and Red Mages. The setting is medieval, as in all FFs up until VI, and includes all the good old details of the genre: damsels in distress, cursed princes, witches, knights, sages, dragons, and even an ancient lost civilisation. The four elemental crystals and their corresponding fiends And aerodynamics be damned!start out here; back in the day, the idea was probably a stroke of genius and has since become a trademark of the series. The crystals have reappeared in III, IV, V, IX, XI, XII and XIII since, under many different guises. The good ol’ airship also starts out here, even though there’s no Cid to construct or pilot it yet.

The first version of the game was released on the NES. If you expect breathtaking graphics, wonderful music, an amazing storyline and incredibly smooth gameplay there, well…you’ve got another one coming. The game is old, and you can feel it: the battles are slow and choppy, the music is tinny and the smudgy, glaring colours may hurt your eyes. However, the game has also been remade a good number of times. There is a PS version bundled with FFII called Final Fantasy Origins, a GameBoy Advance version bundled with FFII called Dawn of Souls, and a PSP version released for the 20th anniversary of FFI’s release. So there are plenty of ways to re-experience this one without forcing yourself through the NES version. By all means though, if you’re hardcore enough and want a challenge, give the NES version a shot, if only to appreciate just how far the FF series has come since its beginnings. Gotta give credit where credit is due, however: this is a decent piece of light entertainment and a worthy ancestor to its more illustrious descendants.

Detailed review available! Read more here.