{"id":165,"date":"2011-12-12T15:27:27","date_gmt":"2011-12-12T14:27:27","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=165"},"modified":"2019-08-06T12:24:25","modified_gmt":"2019-08-06T10:24:25","slug":"overview","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy\/overview\/","title":{"rendered":"Overview"},"content":{"rendered":"<p id=\"top\" \/>\n<h2 style=\"text-align: justify;\">How to (not) go out with a bang<\/h2>\n<p style=\"text-align: justify;\">Back in Ye Olde Days when games happened in 8-bit on a black backdrop, Squaresoft was a little struggling company that decided to go all out for one last parting bang. They cooked up something called <em>Final Fantasy<\/em>; \u201cfinal\u201d being self-explanatory in the context. And&#8230;that was the beginning of a cult series. Who woulda thunk it?<\/p>\n<p style=\"text-align: justify;\">The game, for those familiar with more recent FFs, is a condensed version of pretty much everything that makes FF what it is today. To the trained and spoiled eye of the modern-day <abbr title=\"Role-Playing Game\">RPG<\/abbr> player, it will most likely seem unimpressive at best, but do bear in&nbsp; mind that you\u2019re looking at what started it all. The traditional four-person party with its even more traditional jobs (or classes)&nbsp;has to save the world. FF veterans will instantly recognise the traditional outfits of the White, Black and Red Mages. The setting is medieval, as in all FFs up until VI, and includes all the good old details of the genre: damsels in distress, cursed princes, witches, knights, sages, dragons, and even an ancient lost civilisation. The four elemental crystals and their corresponding fiends start <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/and-aerodynamics-be-damned.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6047\" title=\"And aerodynamics be damned!\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/and-aerodynamics-be-damned-300x179.jpg\" alt=\"And aerodynamics be damned!\" width=\"240\" height=\"143\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/and-aerodynamics-be-damned-300x179.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/and-aerodynamics-be-damned.jpg 310w\" sizes=\"(max-width: 240px) 100vw, 240px\" \/><\/a>out here; back in the day, the idea was probably a stroke of genius, and has since become a trademark of the series. The crystals have reappeared in III, IV, V, IX, XI, XI, XII and XIII&nbsp;since, under many different guises, keeping more or less in line with the original. The good ol\u2019 airship also starts out here, even though there\u2019s no Cid to construct or pilot it as of yet.<\/p>\n<p style=\"text-align: justify;\">The first version of the game was released for the <abbr title=\"Nintendo Entertainment System\">NES<\/abbr>. If you expect breathtaking graphics, wonderful music, an amazing storyline and incredibly smooth gameplay there, well\u2026you\u2019ve got another one coming. The game is old, and you can feel it: the battles are slow and choppy, the music is tinny and the smudgy, glaring colours will probably hurt your eyes more than once. However, the game has also been remade a good number of times. There is a <abbr title=\"PlayStation\">PS<\/abbr> version bundled with FFII called <em>Final Fantasy Origins<\/em>, a <abbr title=\"GameBoy Advance\">GBA<\/abbr> version bundled with FFII called <em>Dawn of Souls<\/em>, and a <abbr title=\"PlayStation Portable\">PSP<\/abbr> version created for the 20<sup>th <\/sup>anniversary of FFI&#8217;s release. So there are plenty of ways to re-experience this one without forcing yourself through the NES version. By all means though, if you\u2019re hardcore enough and want a challenge, give the NES version a shot, if only to appreciate just how <em>far<\/em> the FF series has come since its beginnings. Gotta give credit where credit is due, however: this is&nbsp;a decent piece of light entertainment and a worthy ancestor to its more illustrious descendants.<\/p>\n<div class=\"csRow\">\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 31%;\" data-csstartpoint=\"0\" data-csendpoint=\"298\" data-cswidth=\"31.0%\" data-csid=\"e2b03e61-d02a-9f18-ac08-7e3fe2766529\">\n<p><a title=\"Final Fantasy\" href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/final-fantasy\/\"><strong>&lt;&lt; Back to: Final Fantasy<\/strong><\/a><\/p>\n<\/div>\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 39.6%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 29.4%;\" data-csstartpoint=\"678\" data-csendpoint=\"960\" data-cswidth=\"29.4%\" data-csid=\"c0c1830b-188b-8a3e-b6ef-d88cca9e68d2\">\n<p><strong><a title=\"Storyline\" href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-f\/final-fantasy\/storyline\/\">Forward to: Storyline &gt;&gt;<\/a><\/strong><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>How to (not) go out with a bang Back in Ye Olde Days when games happened in 8-bit on a black backdrop, Squaresoft was a little struggling company that decided to go all out for one last parting bang. They &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy\/overview\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":160,"menu_order":1,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/165"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=165"}],"version-history":[{"count":22,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/165\/revisions"}],"predecessor-version":[{"id":11013,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/165\/revisions\/11013"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/160"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=165"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}