{"id":297,"date":"2011-12-13T21:27:06","date_gmt":"2011-12-13T20:27:06","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=297"},"modified":"2019-12-06T17:12:27","modified_gmt":"2019-12-06T16:12:27","slug":"final-fantasy-dawn-of-souls-soul-of-rebirth","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy-ii\/final-fantasy-dawn-of-souls-soul-of-rebirth\/","title":{"rendered":"Final Fantasy: Dawn of Souls &#8211; Soul of Rebirth"},"content":{"rendered":"<p id=\"top\" \/>\n<p style=\"text-align: justify;\">I will say that I\u2019m genuinely&nbsp;impressed. This&nbsp;version of the game&nbsp;is a <em>lot<\/em> more bearable than the original. Stat increase has been improved, thus dramatically cutting down the levelling time, to the extent that it barely feels tedious anymore. Of course, there are still a few rather dull stretches, but it couldn\u2019t be avoided, with the&nbsp;combat mechanics being what they are. At any rate,&nbsp;it&#8217;s way, WAY better than in the original. The target-select-cancel glitch doesn\u2019t work anymore, but it\u2019s not needed anymore either. As a result, random battles become less mind-numbing and more enjoyable, and you can actually end the game with pretty decent stats, even <abbr title=\"Magic Points\">MP<\/abbr>.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/nicer-to-look-at.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-6272 alignleft\" title=\"Nicer to look at\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/nicer-to-look-at.jpg\" alt=\"Nicer to look at\" width=\"240\" height=\"160\"><\/a>Lots of things have been renamed, including places, characters and spells. The graphics are essentially the same as in the <em>Origins<\/em> version,&nbsp;meaning far better than the <abbr title=\"Nintendo Entertainment System\">NES<\/abbr> one. Each character&nbsp;now also&nbsp;has new, &#8216;chibified&#8217; artwork (from &#8216;chibi&#8217;, a&nbsp;style of anime drawing which makes characters look childish), in addition to their original Amano concepts.&nbsp;Sprites have been made sharper and clearer, character menu portraits have been somewhat redesigned and added to dialogue boxes. Their expressions even change when they talk. It only concerns about half the <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/new-faces-new-names.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-6271 alignright\" title=\"New faces, new names\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/new-faces-new-names-300x200.jpg\" alt=\"New faces, new names\" width=\"216\" height=\"144\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/new-faces-new-names-300x200.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/new-faces-new-names.jpg 400w\" sizes=\"(max-width: 216px) 100vw, 216px\" \/><\/a>cast, but still, it\u2019s a pretty&nbsp;nifty addition. Hilda turns out to be quite the looker, with Scott, Gordon and the Emperor also deserving an honourable mention. On the other hand, Minwu looks a little like a pervert, Firion is uh&#8230;very metro, to put it mildly (is that eyeshadow?), and poor&nbsp;Maria&nbsp;looks downright hideous when she smiles.<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-left\" style=\"max-width: 240px\">\n\t\t\t    \t<a href=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/dawn-of-souls\/docked.png\"\n\t\t     title=\"The Dreadnought at dock\"\n             data-src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/dawn-of-souls\/docked.png\"\n             data-thumbnail=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/dawn-of-souls\/thumbs\/thumbs_docked.png\"\n             data-image-id=\"616\"\n             data-title=\"I like big boats, and I cannot lie\"\n             data-description=\"The Dreadnought at dock\"\n             target='_self'\n             class=\"shutterset_6b108fc24a99cab975af6d75bc116291\">\n            <img class=\"ngg-singlepic\"\n             src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/dawn-of-souls\/cache\/docked.png-nggid03616-ngg0dyn-240x160x100-00f0w010c010r110f110r010t010.png\"\n             alt=\"I like big boats, and I cannot lie\"\n             title=\"I like big boats, and I cannot lie\"\n              width=\"240\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p style=\"text-align: justify;\">Dialogue has also been souped up, even though the keyword system still exists. Leila even earns a pirate accent, which you may or may not like. You also get a stronger hint of a Firion-Maria thing going on this time around (heck, even a hint of a <em>love triangle<\/em> with Leila thrown into the mix). A well-hidden minigame that had been introduced in the PlayStation version also makes a comeback. When you pick up Josef and have to cross the snowfield, while the party is in the snowcraft, if you hold down the A button, then press B 22 times (&#8230;), you can access a card-matching memory minigame. You&#8217;re given a 4&#215;4 grid, with cards representing each of the party members, minus Leon. Match them all, and you get a prize, depending on how many mistakes you made. At the point you can first play, the prizes are just consumables and money, but if you ever get the Toad spell to level 16, you can replay the game, except now all characters will be replaced by their Toad forms, and the prizes will include some really nifty gear. Considering you can actually rig the game (the card patterns run on a fixed rotation), it&#8217;s an easy way to kit your team out in butt-kicking stuff, if you don&#8217;t mind the time it takes.<\/p>\n<p style=\"text-align: justify;\">Otherwise, there\u2019s a bestiary, added cinematics, like the Dreadnought being built, and handy progress bars for spell and weapon levels. There&#8217;s also a jukebox, which you can unlock&nbsp;by clearing&nbsp;both FFI and FFII, but since FFII&#8217;s music is anything but memorable, it&#8217;s not really an advantage.<\/p>\n<p style=\"text-align: justify;\">The <em>real<\/em> challenge of this&nbsp;version&nbsp;lies in its optional content. Once you\u2019ve beaten the final boss, you get a chance to play a short&nbsp;side-story&nbsp;with some of the temporary party members. Namely Minwu, Josef and Ricard, with Scott joining as a brand new recruit. However, if you already know the storyline of the game, you can see&nbsp;that there\u2019s a slight, er\u2026conceptual problem with that party setup.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/here-we-go-again.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-6270 alignleft\" title=\"Here we go again\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/here-we-go-again.jpg\" alt=\"Here we go again\" width=\"240\" height=\"160\"><\/a>The more practical problem with the party setup is that you get Minwu, Josef and Ricard back&#8230;exactly the way you left them in the main game. Same armour, same spells, if you bothered.&nbsp;This means that you actually have to put as much effort as possible into Minwu, Josef and Ricard&nbsp;over the course of the main game this time around. And don\u2019t take their gear off before they leave! Because you&#8217;ll be building them up almost from scratch in the optional dungeon in order to defeat the optional boss. And let me tell you, Minwu and Scott with Mythril gear, 10 Ethers and ONE Phoenix Down in a cave full of very nasty monsters \u2013 which is how you start the optional dungeon \u2013 makes for a pretty intense beginning, until you pick up Josef and Ricard along the way, and get to the nearest (and only) town.<\/p>\n<p style=\"text-align: justify;\">The problem is that extra levelling is a major&nbsp;sore point for FFII, so having a sidequest that relies&nbsp;heavily on building up another party&nbsp;runs the risk of reintroducing&nbsp;some of the tedium that has been successfully purged from the main game. Besides,&nbsp;I didn\u2019t really care all that much about those characters in the first place, except maybe for Ricard. I\u2019d have preferred to have Leila in there, as well (even though that&#8217;s not possible for plot-related reasons). Also, the optional boss is very odd, in the sense that he makes some perfectly valid points <a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-f\/final-fantasy-ii\/final-fantasy-dawn-of-souls-soul-of-rebirth\/i-promise-it-gets-more-interesting\/\" rel=\"attachment wp-att-11043\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-11043\" title=\"I promise, it gets more interesting\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2019\/08\/I-promise-it-gets-more-interesting-300x200.jpg\" alt=\"I promise, it gets more interesting\" width=\"250\" height=\"167\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/I-promise-it-gets-more-interesting-300x200.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/I-promise-it-gets-more-interesting-768x512.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/I-promise-it-gets-more-interesting-450x300.jpg 450w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/I-promise-it-gets-more-interesting.jpg 960w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>as to why&nbsp;the party&nbsp;<em>shouldn&#8217;t<\/em> fight him when&nbsp;they face him&#8230;and yet they choose&nbsp;to disregard it, and fight him anyway. I guess they didn\u2019t want to have come all that way for nothing. The actual dungeon where the boss resides is also a mirror image of Pandemonium. And the boss himself is a mirror image of the final boss of the main game. Lazy designing? Or deep philosophical message?<\/p>\n<p style=\"text-align: justify;\">All in all, however, this is a <em>very<\/em> good port of FFII, with some genuine work being put into reducing the game&#8217;s flaws. The optional storyline&nbsp;is rather underwhelming in execution, but at least, the concept behind it is original. So if you really feel like playing FFII, do yourself a favour: pick this version. Or the <em>XX<sup>th<\/sup> Anniversary<\/em> one.<\/p>\n<div class=\"csRow\">\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 27.4%;\" data-csstartpoint=\"0\" data-csendpoint=\"263\" data-cswidth=\"27.4%\" data-csid=\"fc070b94-e782-50c2-b2d2-1f2cfa662ef4\">\n<p><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-f\/final-fantasy-ii\/music\/\"><strong>&lt;&lt; Back to: Music<\/strong><\/a><\/p>\n<\/div>\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 17.6%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 55%;\" data-csstartpoint=\"432\" data-csendpoint=\"960\" data-cswidth=\"55.0%\" data-csid=\"f24cd978-0c90-5206-8d51-f64750971501\">\n<p><strong><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-f\/final-fantasy-ii\/final-fantasy-dawn-of-souls-soul-of-rebirth\/characters\/\">Forward to: Soul of Rebirth (Characters) &gt;&gt;<\/a><\/strong><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>I will say that I\u2019m genuinely&nbsp;impressed. This&nbsp;version of the game&nbsp;is a lot more bearable than the original. Stat increase has been improved, thus dramatically cutting down the levelling time, to the extent that it barely feels tedious anymore. Of course, &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy-ii\/final-fantasy-dawn-of-souls-soul-of-rebirth\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":236,"menu_order":7,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/297"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=297"}],"version-history":[{"count":28,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/297\/revisions"}],"predecessor-version":[{"id":12105,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/297\/revisions\/12105"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/236"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=297"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}