{"id":5020,"date":"2012-11-29T23:03:37","date_gmt":"2012-11-29T22:03:37","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=5020"},"modified":"2017-03-26T23:23:00","modified_gmt":"2017-03-26T21:23:00","slug":"journey","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/short-reviews-g-m\/journey\/","title":{"rendered":"Journey"},"content":{"rendered":"<p id=\"top\" \/>\n<h2 style=\"text-align: justify;\"><strong>State of grace<\/strong><\/h2>\n<p style=\"text-align: justify;\"><strong>Available on:<\/strong>&nbsp;PlayStation 3, via PlayStation Network<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/the-beginning.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"The beginning\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/the-beginning-300x168.jpg\" alt=\"The beginning\" width=\"270\" height=\"151\"><\/a>It\u2019s seldom that I\u2019m blindsided, swept away and awestruck by a game. And yet, that\u2019s exactly what happened with&nbsp;<em>Journey<\/em>, the latest offering from indie developer Thatgamecompany. Having downloaded it upon a friend\u2019s recommendation, I started out with little more than idle curiosity, only to be promptly and thoroughly spellbound. It\u2019s not a stretch to say that this is one of the most stunningly beautiful games I\u2019ve ever had the pleasure to play and a uniquely emotional experience in its own right, made all the more powerful by the fact that it doesn\u2019t contain a single spoken word. Simply put: it goes straight for the heart.<\/p>\n<p style=\"text-align: justify;\">The game opens on a sweeping vista of a desert; glittering sand as far as the eye can see, inexplicably dotted with a multitude of gravestones, while a lonely cello spins out a thread of melody (&#8220;Nascence&#8221;). Then what looks like a shooting star goes streaming across the sky,&nbsp;<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/sandy-munchkin.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Sandy munchkin\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/sandy-munchkin-300x171.jpg\" alt=\"Sandy munchkin\" width=\"243\" height=\"139\"><\/a>landing beyond one of the dunes. The next thing you know, the camera pans down to reveal your character, sitting cross-legged in the sand, as if meditating. This queer little figure in a long red cloak is immediately sympathetic in and of itself, with its glowing white eyes, shadowy face and what appear to be small pointy ears peeking at the top of its hood. As you pan the camera around, a dune with two gravestones on top comes into view, and climbing it reveals your goal: the silhouette of a mountain with a cloven summit looming ominously in the distance. As for the purpose and meaning of this journey, that&#8217;s for you to determine. The game doesn&#8217;t give any definite answers.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/first-steps.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"First steps\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/first-steps-300x175.jpg\" alt=\"First steps\" width=\"243\" height=\"142\"><\/a>The gameplay is very straightforward, yet elegant. Almost the first thing you come across after descending the first dune is a shining white symbol on top of a small ruin. Approaching it has the effect of creating a short strip of cloth with glowing embroidery at the back of your character\u2019s hood, like a short scarf. You\u2019ll also notice more strips of cloth, fluttering above the symbol. The scarf enables your character to fly (by flapping their cloak like wings), with the glow of the embroidery gradually running out. When the scarf does dark<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/and-whee.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"And whee!\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/and-whee-300x188.jpg\" alt=\"And whee!\" width=\"240\" height=\"150\"><\/a>, approaching the aforementioned fluttering strips of cloth (or anything made of cloth, really), will recharge it, and you\u2019ll notice several clumps of them dotted around the landscape. Moreover, finding more white symbols will gradually extend the scarf, thus allowing for longer bursts of flight, which is infinitely more graceful than running around on spindly little legs.<\/p>\n<p style=\"text-align: justify;\">Strips of cloth come in many&nbsp;varieties, from small patches like the ones at the beginning, which resemble schools of fish, to long, seaweed-like bands and other living creatures that appear to be entirely made of cloth. They all&nbsp;<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/encounter.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Encounter\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/encounter-300x168.jpg\" alt=\"Encounter\" width=\"270\" height=\"151\"><\/a>have aquatic characteristics,&nbsp;and, indeed, after a while, it seems more like your character is swimming rather than flying. The most common type of creature looks somewhat like a cross between a jellyfish and a dolphin. They emit soft chirping noises, tend to travel in packs and may carry your character on their backs, if asked.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/singing-in-the-sand.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Singing in the sand\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/singing-in-the-sand-300x162.jpg\" alt=\"Singing in the sand\" width=\"270\" height=\"146\"><\/a>Asked? Why, yes. There may not be&nbsp;a single spoken word in the game, but that doesn\u2019t mean your character is mute. Pressing and releasing O will make them sing a note. The longer you keep O pressed before releasing, the louder and stronger the note. This has various effects: it will call any nearby cloth creature for assistance, and, more generally, serves to interact with any cloth construct you encounter. Moreover, if you\u2019re an inquisitive explorer, you\u2019ll come across several murals that&nbsp;appear blank at first glance, but will reveal carvings or glyphs when \u2018sung\u2019 to. These might not make much sense at first, but they help to establish the game&#8217;s backstory.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/lady-in-white.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Lady in white\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/lady-in-white-300x162.png\" alt=\"Lady in white\" width=\"270\" height=\"146\"><\/a>Speaking of backstory, there\u2019s another, more straightforward means of filling it in. The game is subdivided into several stages or levels, punctuated by platforms with a statue of a robed figure which looks a lot like your character. Interacting with these will trigger visions describing how the desert and the ruins came to be, as well as allowing you to progress to the next stage of the journey. It\u2019s a simple, but all-too-sad tale of paradise lost, and every vision is steeped in a regretful, nostalgic aura.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/deep-blue.jpeg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Deep blue\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/deep-blue-300x168.jpeg\" alt=\"Deep blue\" width=\"270\" height=\"151\"><\/a>Both of these feelings permeate the game, which isn\u2019t to say that they\u2019re the only ones. Every stage of the journey has its own look, dynamic and prevalent emotion associated with it: wonder, awe, empathy, exhilaration, fear, enchantment, determination, as well as both hope and despair. And all this is achieved exclusively through exquisite visuals and sound. The music meshes in seamlessly with the environment and events, the prevalence of strings creating a poignant general atmosphere. Graphically, colours are vibrant, movement is fluid, and the omnipresent sand ends up becoming an entity of its own, more akin to water. You may notice that your character \u2018surfs\u2019 down steep dunes, and there is an absolutely breathtaking episode involving what can only be described as&nbsp;<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/stream-of-gold.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Stream of gold\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/stream-of-gold-300x169.jpg\" alt=\"Stream of gold\" width=\"270\" height=\"152\"><\/a>a rushing river of sand, turning to liquid gold in the sunlight. This is immediately followed by a trek through some menacing, dark tunnels with a decidedly aquatic atmosphere, even though there isn\u2019t a drop of water involved, culminating in a luminous swim through the air. And the final sequence\u2026well, I\u2019ll just leave you with the word \u2018transcendental\u2019.<\/p>\n<p style=\"text-align: justify;\">Once you\u2019ve finished the game, the first level becomes a hub: you can access any stage from the circular arena right before the first vision statue. Moreover, a group of stones on the lower right of this arena keeps track of all the white symbols&nbsp;<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/ghostly.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Ghostly\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/ghostly-300x259.jpg\" alt=\"Ghostly\" width=\"240\" height=\"207\"><\/a>you\u2019ve found across all playthroughs. Should you find all 21, a clump of seaweed-like cloth will appear nearby, enabling you to turn your character&#8217;s cloak white (like the figures in the end-of-stage visions). This white cloak has a longer default scarf, which also regenerates automatically, thus making your character more autonomous and more mobile. What\u2019s more, every time you finish the game (up to three), more embroidery is added at the bottom of the cloak.<\/p>\n<p style=\"text-align: justify;\"><em>Journey<\/em>&nbsp;has another peculiarity: you can play it offline or online, and depending on which you choose, it will be a vastly different experience. If you play offline, you\u2019ll obviously be on your own. If you play online, you will run across other characters during your explorations. Outwardly, they look exactly like your own, give or take some embroidery or a white cloak. Other than that, you have no clue of who they are and no&nbsp;<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/travelling-companions.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Travelling companions\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/travelling-companions-300x286.jpg\" alt=\"Travelling companions\" width=\"240\" height=\"229\"><\/a>means to interact with them except by \u2018singing\u2019. While this may appear awkward and restrictive at first, you\u2019ll quickly find that a wordless camaraderie tends to develop on its own, based on that most primal of sensations: the feeling of another living creature keeping you company. There&#8217;s even a physical manifestation of this, as walking close together will enable your characters to recharge each other&#8217;s scarves. If you manage to make it all the way through the game with one person, that companionship will definitely be both valuable and welcome in the final stages. I was even surprised at how distressed I was to lose my first companion at that point, although this may have also been due to the circumstances in which it happened. A list of the usernames of every person you bumped into during your journey is displayed after the credits roll, but there\u2019s no indication of who was which. Overall, this upholds the impression that you\u2019ve just shared something universally&nbsp;<em>human<\/em>&nbsp;with a stranger. That is, of course, provided the people you encounter do travel with you; some will just run by on their own merry way. As a side-note, if you are with a companion for the final end-of-stage vision, it will reflect that fact, which I found to be a thoughtful little detail.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/glory.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Glory\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/11\/glory-300x168.jpg\" alt=\"Glory\" width=\"270\" height=\"151\"><\/a>All in all, I have no real criticism about&nbsp;<em>Journey<\/em>. Of course, your mileage may vary, and you may find it too short, too cryptic, too contemplative, too simple, too restrictive in terms of online options or even lacking long-term replay value. I, however, was left with nothing but a warm, bemused melancholy after the credits finished rolling\u2026and after the wave of goosebumps I got from the song&nbsp;which accompanied them (&#8220;I Was Born for This&#8221;, which reprises &#8220;Nascence&#8221;)&nbsp;subsided. And if only for that, I\u2019m happy to have had this experience. A truly unforgettable game.<\/p>\n<p style=\"text-align: justify;\">\n <div id=\"wrapperMI_0\" class=\"wrap-mjp fullbars \" style=\"position: relative; padding:5px 0px 40px 0px; margin:0px; width:40%;\">\n\t<div style=\"display:none;\" class=\"Eabove-mjp\" id=\"Eabove-mjp_0\"><\/div>\n\t <div class=\"subwrap-MI\">\n\t\t <div class=\"jp-innerwrap\">\n\t\t\t <div class=\"innerx\"><\/div>\n\t\t\t <div class=\"innerleft\"><\/div>\n\t\t\t <div class=\"innerright\"><\/div>\n\t\t\t <div class=\"innertab\"><\/div>\n\t\t\t <div class=\"interface-mjp verdana-mjp\" style=\"height:62px;\" id=\"interfaceMI_0\">\n\t\t\t\t <div class=\"MI-image Himg right-mjp\" id=\"MI_image_0\" style=\" width:auto; height:62px; overflow:false;\"><\/div>\n\t\t\t\t <div id=\"T_mp3j_0\" class=\"player-track-title left-mjp norm-mjp plain-mjp childNorm-mjp childPlain-mjp\" style=\"left:16px; right:16px;  top:8px;\"><\/div>\n\t\t\t\t <div class=\"bars_holder\">\n\t\t\t\t\t <div class=\"loadMI_mp3j\" id=\"load_mp3j_0\"><\/div>\n\t\t\t\t\t <div class=\"poscolMI_mp3j\" id=\"poscol_mp3j_0\"><\/div>\n\t\t\t\t\t <div class=\"posbarMI_mp3j\" id=\"posbar_mp3j_0\"><\/div>\n\t\t\t\t <\/div>\n\t\t\t\t <div id=\"P-Time-MI_0\" class=\"jp-play-time\"><\/div>\n\t\t\t\t <div id=\"T-Time-MI_0\" class=\"jp-total-time\"><\/div>\n\t\t\t\t <div id=\"statusMI_0\" class=\"statusMI\"><\/div>\n\t\t\t\t <div class=\"transport-MI\"><div class=\"play-mjp\" id=\"playpause_mp3j_0\">Play<\/div><div class=\"stop-mjp\" id=\"stop_mp3j_0\">Stop<\/div><div class=\"next-mjp\" id=\"Next_mp3j_0\">Next&raquo;<\/div><div class=\"prev-mjp\" id=\"Prev_mp3j_0\">&laquo;Prev<\/div><\/div>\n\t\t\t\t <div class=\"buttons-wrap-mjp\" id=\"buttons-wrap-mjp_0\">\n\t\t\t\t\t <div class=\"playlist-toggle-MI\" id=\"playlist-toggle_0\">HIDE PLAYLIST<\/div>\n\t\t\t\t\t <div class=\"mp3j-popout-MI\" id=\"lpp_mp3j_0\" style=\"\"><\/div>\n\t\t\t\t\t \n\t\t\t\t <\/div>\n\t\t\t <\/div>\n\t\t\t <div class=\"mjp-volwrap\">\n\t\t\t\t <div class=\"MIsliderVolume\" id=\"vol_mp3j_0\"><\/div>\n\t\t\t\t <div class=\"innerExt1\" id=\"innerExt1_0\"><\/div>\n\t\t\t\t <div class=\"innerExt2\" id=\"innerExt2_0\"><\/div>\n\t\t\t <\/div>\n\t\t <\/div>\n\t\t <div style=\"display:none;\" class=\"Ebetween-mjp\" id=\"Ebetween-mjp_0\"><\/div>\n\t\t <div class=\"listwrap_mp3j\" id=\"L_mp3j_0\"><div class=\"wrapper-mjp\"><div class=\"playlist-colour\"><\/div><div class=\"wrapper-mjp\"><ul class=\"ul-mjp darken1-mjp verdana-mjp med-mjp childNorm-mjp childPlain-mjp left-mjp\" id=\"UL_mp3j_0\"><li><\/li><\/ul><\/div><\/div><\/div>\n\t <\/div>\n\t <div id=\"mp3j_finfo_0\" class=\"mp3j-finfo\" style=\"display:none;\"><div class=\"mp3j-finfo-sleeve\"><div id=\"mp3j_finfo_gif_0\" class=\"mp3j-finfo-gif\"><\/div><div id=\"mp3j_finfo_txt_0\" class=\"mp3j-finfo-txt\"><\/div><div class=\"mp3j-finfo-close\" id=\"mp3j_finfo_close_0\">X<\/div><\/div><\/div><div id=\"mp3j_dlf_0\" class=\"mp3j-dlframe\" style=\"display:none;\"><\/div>\n\t <div class=\"mp3j-nosolution\" id=\"mp3j_nosolution_0\" style=\"display:none;\"><\/div>\n\t <div style=\"display:none;\" class=\"Ebelow-mjp\" id=\"Ebelow-mjp_0\"><\/div>\n <\/div> \n<script>\nMP3jPLAYLISTS.MI_0 = [\n\t{ name: \"1. 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And yet, that\u2019s exactly what happened with&nbsp;Journey, the latest offering from indie developer Thatgamecompany. Having downloaded it upon a &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/short-reviews-g-m\/journey\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":3382,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/5020"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=5020"}],"version-history":[{"count":18,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/5020\/revisions"}],"predecessor-version":[{"id":10823,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/5020\/revisions\/10823"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/3382"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=5020"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=5020"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}