{"id":5419,"date":"2012-12-17T12:39:03","date_gmt":"2012-12-17T11:39:03","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=5419"},"modified":"2021-08-13T12:25:52","modified_gmt":"2021-08-13T10:25:52","slug":"overview","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-g-z\/myst-iii-exile\/overview\/","title":{"rendered":"Overview"},"content":{"rendered":"<p id=\"top\" \/>\n<h2 style=\"text-align: justify;\">Unforgotten, unforgiven<\/h2>\n<p style=\"text-align: justify;\">After <i>Riven<\/i>, the Myst series changed hands, with both a different developer and a different publisher (Ubisoft), and <i>Myst III: Exile<\/i> went back to its roots. Instead of one very large age and two tiny ones, there is now a hub age and five smaller ones connected to it. Moreover, after the Gehn parenthesis, the story returns to its root villains, Sirrus and Achenar, or rather, the direct consequences of their actions in the first game.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/detailed-reviews\/myst-iii-exile\/overview\/curious-architecture\/\" rel=\"attachment wp-att-5420\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-5420\" title=\"Curious architecture\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/12\/curious-architecture-300x207.jpg\" alt=\"Curious architecture\" width=\"270\" height=\"186\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2012\/12\/curious-architecture-300x207.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2012\/12\/curious-architecture.jpg 954w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>The problem is that changing developers is always risky. Some people were disappointed with the return to a <i>Myst<\/i>-like exploration scheme, after the evolution effected in <i>Riven<\/i>, but as this kind of hub-based exploration has since become the staple for the series, it\u2019s <i>Riven<\/i> that now stands as an exception. Of course, this is largely what makes it the best game in the series, in my eyes, but no matter. The other controversial change is a more\u2026\u2018gamey\u2019 approach to things, for lack of a better term. Many felt that the puzzles were less integrated into their environment than they previously were, and that the game was overly intrusive in pointing certain things out. While that may be true in comparison to <i>Riven<\/i>, which has been criticised for being overly subtle, I don\u2019t feel it\u2019s accurate in comparison to, say, <i>Myst<\/i>. In fact, considering the in-game reason <i>why<\/i> the ages in <i>Myst III<\/i> were created, I feel that the puzzle presentation makes complete sense. I also feel that it justifies the \u2018reward rides\u2019 which conclude three of the ages.<\/p>\n<p style=\"text-align: justify;\">Another noticeable change lies in the soundtrack. Robyn Miller, who was responsible for the music in the first two games, left the team after <i>Riven <\/i>and was replaced&nbsp;by a certain Jack Wall, who has since achieved fame by working on the Mass Effect series,&nbsp;<i>Call of Duty<\/i> or <i>Splinter Cell<\/i>. <i>Myst III<\/i> was his breakthrough, and its soundtrack is therefore a lot more dramatic, elaborate and noticeable, which may have been jarring for some. I can certainly see where they\u2019re coming from, but some of the tracks are very good.<\/p>\n<p style=\"text-align: justify;\">The end result is that&nbsp;<i>Myst III<\/i> wasn&#8217;t as commercially successful as its predecessors, which I don\u2019t feel is entirely fair. I genuinely enjoyed the game: it\u2019s my second favourite in the series, and I would even rate it above the original <i>Myst<\/i>. It notably features my favourite age of all, Amateria. Graphical improvements are apparent, which, in a game so heavily dependent on outstanding visuals to create its worlds, can only be a good thing. While the point-and-click movement scheme of the preceding games is retained, the \u2018slideshow\u2019 look isn\u2019t. Instead, you now have a 360\u00b0 (or almost) camera, which allows for unbroken perspective at every in-game node; some people have termed this \u2018bubblevision\u2019. And last, but not least, the game benefits from a solid storyline and a fantastic, ambivalent villain. In short, I can only recommend it.<\/p>\n<div class=\"csRow\">\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 32.8%;\" data-csstartpoint=\"0\" data-csendpoint=\"315\" data-cswidth=\"32.8%\" data-csid=\"86e1021b-e9ab-8e6a-a08d-b73da47ad724\">\n<p><a href=\"..\/..\/..\/..\/..\/..\/..\/detailed-reviews-g-m\/myst-iii-exile\/\"><strong>&lt;&lt; Back to: Myst III: Exile<\/strong><\/a><\/p>\n<\/div>\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 36.9%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 30.3%;\" data-csstartpoint=\"669\" data-csendpoint=\"960\" data-cswidth=\"30.3%\" data-csid=\"2bfb851e-9033-dc8d-b3dd-cb65141c5f78\">\n<p><strong><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-g-m\/myst-iii-exile\/storyline\/\">Forward to: Storyline &gt;&gt;<\/a><\/strong><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Unforgotten, unforgiven After Riven, the Myst series changed hands, with both a different developer and a different publisher (Ubisoft), and Myst III: Exile went back to its roots. Instead of one very large age and two tiny ones, there is &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-g-z\/myst-iii-exile\/overview\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":5412,"menu_order":1,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/5419"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=5419"}],"version-history":[{"count":16,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/5419\/revisions"}],"predecessor-version":[{"id":12451,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/5419\/revisions\/12451"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/5412"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=5419"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=5419"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}