{"id":561,"date":"2011-12-31T13:35:52","date_gmt":"2011-12-31T12:35:52","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=561"},"modified":"2016-05-26T20:31:09","modified_gmt":"2016-05-26T18:31:09","slug":"limbo","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/short-reviews-g-m\/limbo\/","title":{"rendered":"Limbo"},"content":{"rendered":"<p id=\"top\" \/>\n<h2><strong>Shadows and tall trees<\/strong><\/h2>\n<p><strong>Available on:<\/strong> Xbox 360 (via Xbox Live Arcade), PlayStation 3 (via the PlayStation Network), PC and Mac (via Steam)<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/dismal-shores.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-medium wp-image-3435\" title=\"Dismal shores\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/dismal-shores-300x168.jpg\" alt=\"Dismal shores\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/dismal-shores-300x168.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/dismal-shores-1024x576.jpg 1024w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/dismal-shores-500x281.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/dismal-shores.jpg 1280w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>If you remember\u00a0<em>Braid<\/em>, one of the first indie games to gain widespread recognition and rave reviews,\u00a0<em>Limbo<\/em>, first release of the Danish developer Playdead, is more in the same vein: artistic, stylish, deceptively simple and intriguing. And also the precursor of <em>many<\/em> copycat games. It shares gameplay similarities with\u00a0<em>Braid<\/em>, namely the lone protagonist in a sidescrolling environment and the cryptic storyline. Where it differs sharply, however, is the atmosphere. Yes,\u00a0<em>Braid<\/em>\u00a0had a disquieting undercurrent to it that gradually came to the fore as you neared the end, but the soothing music and beautifully lush environments compensated for it. By contrast,\u00a0<em>Limbo<\/em>\u00a0is unrelentingly bleak, gloomy, lonely\u00a0and\u00a0frequently unsettling, especially when you stop to think about some of the situations it puts both you, the player, and its protagonist in. Think of a cross between Tarkovsky\u2019s\u00a0<em>Stalker\u00a0<\/em>and something like\u00a0<em>The Cabinet of Dr Caligari<\/em>, and you\u2019ll be quite close to the mark.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/635383_20110721_screen013.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Industrial solo\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/635383_20110721_screen013-300x165.jpg\" alt=\"Industrial solo\" width=\"270\" height=\"149\" \/><\/a>The entire game is in black and white, reducing everything to silhouettes and making the already far from reassuring environments that give the game its title\u2013a dark forest, some sort of industrial complex, a rainy cityscape, and finally, a nightmarish mix of all of them\u2013even more menacing. There is very little music beyond ambient sounds and discreet aural backdrops, with the occasional swell for dramatic effect. And to top it off, the plot could not be more minimalistic: a nameless, featureless\u2013except for his pin-like white <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/anonymous-hero.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-3437\" title=\"Anonymous hero\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/anonymous-hero.png\" alt=\"Anonymous hero\" width=\"154\" height=\"154\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/anonymous-hero.png 256w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/anonymous-hero-150x150.png 150w\" sizes=\"(max-width: 154px) 100vw, 154px\" \/><\/a>eyes\u2013boy awakens in a forest and tries to find a way out, while avoiding various natural and not-so-natural hazards, and using the environment to his advantage to make progress. Along the way, you also realize that he\u2019s looking for his sister, although how they became separated and why (and also where exactly they are) remains a mystery. And chances are that the ending will produce more questions than answers.<\/p>\n<p style=\"text-align: justify;\">Apart from the boy and his sister, there are\u00a0very few\u00a0other living creatures in the game, and most of them are malevolent. The ones likely to cause most trouble are the very persistent giant spider,\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/worm.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"It's in my head!!!\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/worm-300x224.jpg\" alt=\"It's in my head!!!\" width=\"270\" height=\"202\" \/><\/a>which\u00a0features prominently at the beginning of the game (arachnophobes, beware&#8230;seriously)\u00a0and the brain worms. These are phosphorescent\u2026blobs, for lack of better word, that\u00a0will suddenly drop on the unsuspecting boy\u2019s head, burrow in with a sickeningly squelchy sound and force him to walk in one direction, disregarding any obstacles along the way. Until he encounters a beam of light, that is, which the worms seem to abhor. This will cause the boy to go the other way. And the only means of removing said worms is to bring them within reach of strange carnivorous plants that sometimes grow on ceilings.<\/p>\n<p style=\"text-align: justify;\">If all this talk of giant spiders, worms and squelchy noises sounds rather morbid\u2026well, it\u2019s because it is. Unlike most videogame heroes, the boy is\u00a0<em>very<\/em>\u00a0vulnerable: he can\u2019t swim, he has no weapons, he\u2019s neither agile nor strong. Just drop from a little too high, and he\u2019s toast. All he can do is run, jump and grab\/push\/pull things. Not only does it make you feel very small and helpless, but\u00a0just about any element\u00a0of the environment becomes potentially lethal.\u00a0Combine vicious wildlife, bear traps, wood saws, electrified\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/limboblade.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Ow...\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/limboblade-300x218.png\" alt=\"Ow...\" width=\"240\" height=\"174\" \/><\/a>surfaces and precariously balanced rusty machinery, and you end up with some rather graphic deaths. There\u2019s no visible blood, but land the boy on a wood saw, and you\u00a0<em>will<\/em>\u00a0see limbs and assorted chunks flying (limb-o, eh? *dodges bricks and tomatoes*). This was meant to encourage players to pay more attention to what they were doing in order to avoid these gruesome fates. In fact, one of the game\u2019s achievements\/trophies is finishing it in one sitting with five or fewer\u00a0deaths, aptly named \u201cNo Point in Dying\u201d. Not an easy task, by any means. Other than that, however, there are no penalties for repeated deaths,\u00a0besides having to redo the puzzle at hand, as the game helpfully replaces the boy at the start of it should he meet an untimely end during its execution.<\/p>\n<p style=\"text-align: justify;\">Puzzles come in all flavours, frequently challenging your instincts and\u00a0intuition. They&#8217;re usually not too complicated to figure out, but the execution is a <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/7870_1404071-limbo_esrb_t_720p30_st_6300kbps_53.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-521\" title=\"I told you it was persistent\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/7870_1404071-limbo_esrb_t_720p30_st_6300kbps_53-300x182.jpg\" alt=\"I told you it was persistent\" width=\"270\" height=\"164\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/7870_1404071-limbo_esrb_t_720p30_st_6300kbps_53-300x182.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/7870_1404071-limbo_esrb_t_720p30_st_6300kbps_53-1024x623.jpg 1024w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/7870_1404071-limbo_esrb_t_720p30_st_6300kbps_53-492x300.jpg 492w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/7870_1404071-limbo_esrb_t_720p30_st_6300kbps_53.jpg 1052w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>different matter, as some are thoroughly on the acrobatic side, namely the entire final sequence of the game. Many are also timed, involving a room filling up with water, for example, or running away from the aforementioned spider. In short, be ready to experience a wide range of lethal outcomes on your first time through.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/minimalism.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-3436\" title=\"Minimalism\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/minimalism-300x167.png\" alt=\"Minimalism\" width=\"270\" height=\"150\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/minimalism-300x167.png 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/minimalism-1024x572.png 1024w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/minimalism-500x279.png 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/minimalism.png 1280w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>Although there are no save points, the game is subdivided into 24 &#8216;hidden&#8217; chapters. While you play, there are no interruptions, and the game flows seamlessly from one chapter to the other. But if you want to stop playing midway or to practice a particular puzzle, you can access these chapters through the menu.<\/p>\n<p style=\"text-align: justify;\">I did mention that \u201cNo Point in Dying\u201d must be achieved in one sitting, and this is realistically doable: the game is very short. In fact, once you get to the stage where you are trying to minimize deaths, you start learning how each puzzle functions, as well as their order, further shortening the experience. This is probably one of the game\u2019s main flaws, and it has received criticism for not justifying its cost. On the other hand, had it been any longer, it may have run the risk of becoming tedious.<\/p>\n<p style=\"text-align: justify;\">Its other flaw is that,\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/egg.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Where did this come from?\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/egg-300x266.jpg\" alt=\"Where did this come from?\" width=\"216\" height=\"192\" \/><\/a>apart from soldiering on towards the boy\u2019s goal, there\u2019s not much else to do. Admittedly, you probably wouldn\u2019t want to stay in some of the environments he traverses more than absolutely necessary, but it does impair the game\u2019s replay value. The only extracurricular activity available is collecting a bunch of eggs from improbable locations, some of which you get achievements\/trophies for.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/1404073-limbo_esrb_t_720p30_st_6300kbps_55_large.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Is there anybody out there?\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2011\/12\/1404073-limbo_esrb_t_720p30_st_6300kbps_55_large.jpg\" alt=\"Is there anybody out there?\" width=\"270\" height=\"151\" \/><\/a>Still, despite these drawbacks, the game is a success, if only for the novelty of the experience. If you enjoyed the likes of\u00a0<em>Braid<\/em>, then you&#8217;re likely to\u00a0enjoy this one as well. But don&#8217;t be surprised if you feel like you need a hug or some chocolate afterwards. Cheerful, this certainly ain&#8217;t.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shadows and tall trees Available on: Xbox 360 (via Xbox Live Arcade), PlayStation 3 (via the PlayStation Network), PC and Mac (via Steam) If you remember\u00a0Braid, one of the first indie games to gain widespread recognition and rave reviews,\u00a0Limbo, first &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/short-reviews-g-m\/limbo\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":3382,"menu_order":5,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/561"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=561"}],"version-history":[{"count":12,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/561\/revisions"}],"predecessor-version":[{"id":8266,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/561\/revisions\/8266"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/3382"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=561"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=561"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}