{"id":6290,"date":"2013-07-11T12:25:27","date_gmt":"2013-07-11T10:25:27","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=6290"},"modified":"2019-11-01T17:00:27","modified_gmt":"2019-11-01T16:00:27","slug":"characters","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-n-z\/planescape-torment\/characters\/","title":{"rendered":"Characters"},"content":{"rendered":"<p id=\"top\" \/>\n<div class=\"csRow\">\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 27.7%;\" data-csstartpoint=\"0\" data-csendpoint=\"266\" data-cswidth=\"27.7%\" data-csid=\"0e38f1cc-3fc4-07c7-bb32-abdbe8b1d619\">\n<p><a id=\"The Nameless One\" href=\"#nameless\">The Nameless One<\/a><br \/>\n<a id=\"Morte\" href=\"#morte\">Morte<\/a><br \/>\n<a id=\"Dak'kon\" href=\"#dakkon\">Dak&#8217;kon<\/a><br \/>\n<a id=\"Annah\" href=\"#annah\">Annah<\/a><\/p>\n<\/div>\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 10.6%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\" alt=\"\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 24.1%;\" data-csstartpoint=\"368\" data-csendpoint=\"599\" data-cswidth=\"24.1%\" data-csid=\"f24915c5-168c-ad83-9154-f08a5b1b4e34\">\n<p><a id=\"Fall-from-Grace\" href=\"#grace\">Fall-from-Grace<\/a><br \/>\n<a id=\"Ignus\" href=\"#ignus\">Ignus<\/a><br \/>\n<a id=\"Nordom\" href=\"#nordom\">Nordom<\/a><br \/>\n<a id=\"Vhailor\" href=\"#vhailor\">Vhailor<\/a><\/p>\n<\/div>\n<\/div>\n<p style=\"text-align: justify;\">None of the characters can be described as \u2018normal\u2019 or \u2018generic\u2019, and, in keeping with the game\u2019s title, they each have a personal torment that they must bear. There are eight available companions, but you can only have six in your party, just like in <i>Baldur\u2019s Gate<\/i>. However, unlike in BG, you\u2019re not limited by The Nameless One\u2019s alignment. That being said, almost all the companions are some flavour of Neutral; only Morte is Good, and there aren&#8217;t any Evil ones (although Ignus would&#8217;ve been an ideal candidate, if you ask me). You can also swap companions in and out at will. Every companion&nbsp;has their own \u2018quest\u2019 of sorts, although all it involves is talking to them and navigating the conversations properly. If done right, TNO will gain <acronym title=\"Experience Points\">EXP<\/acronym>, and one of several additional things will happen: the companion may gain attribute boosts or new abilities. Alternatively, they may also give TNO items or teach him new tricks. The only character none of this occurs with is Fall-from-Grace. Additionally, Dak\u2019kon and Annah are able to change TNO\u2019s class on the fly (Dak\u2019kon to either Fighter or Mage, Annah to Thief), which can come in handy if you intend to really wring the most EXP out of your game.<\/p>\n<p style=\"text-align: justify;\">A novel feature introduced by PST, which BioWare would later go on to make its speciality, is the possibility of romance: TNO can woo Annah or Grace (or both, but don\u2019t expect that to work out) if he so desires. Finally, the way TNO treats his companions (except Ignus, Vhailor and Nordom) has&nbsp;an effect on their morale. This is a stat that&nbsp;reflects how happy they are in his company, and if it gets too low, they may leave. However, it resets to default within a few hours of game time, meaning that raising it is usually an exercise in futility. The one notable exception, however, is Dak\u2019kon. In his case, high morale actually affects his equipment, so make sure to pay extra attention.<\/p>\n<p style=\"text-align: justify;\"><strong><a name=\"nameless\"><\/a>The Nameless One:<\/strong> <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Big-mean-clobbering-machine.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6291\" title=\"Big, mean clobbering machine\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Big-mean-clobbering-machine-206x300.jpg\" alt=\"Big, mean clobbering machine\" width=\"185\" height=\"270\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Big-mean-clobbering-machine-206x300.jpg 206w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Big-mean-clobbering-machine.jpg 410w\" sizes=\"(max-width: 185px) 100vw, 185px\" \/><\/a>He\u2019s big, he\u2019s ugly, he\u2019s\u2026immortal. Unlike in BG and its ilk, the protagonist of <i>Planescape: Torment<\/i> is always a scantily-clad human male with grey skin, blue-grey eyes, black hair in dreadlocks and a booming bass voice. And he has problems with staying dead. There are very few clues as to his past, since he\u2019s forgotten most of it, but he will run into several people who have met at least one of his incarnations before. Although that can sometimes cause\u2026confusion, since TNO\u2019s morality also shifts with every incarnation. In effect, he starts out as True Neutral, and his alignment subsequently changes to reflect his actions. Pick&nbsp;understanding and helpful responses, and he\u2019ll eventually shift from Neutral to Good, make him behave irrationally, and he\u2019ll move towards Chaotic, etc. A fair warning: being Lawful Good is more beneficial in the long run, in the purely material sense, so you may want to take this into account. Since you can\u2019t customise his appearance, shaping TNO\u2019s personality and attributes to your liking (mostly via quests and dialogue) is one of your prerogatives as a player. He always starts as a Fighter, but will encounter some NPCs who will allow him to switch to either Mage or Thief, thereby affecting the equipment available to him. Another peculiarity specific to TNO in that department: he can\u2019t wear any armour, but accessories are fair game. To compensate, however, he can \u2018equip\u2019 a wide variety of tattoos.<\/p>\n<p style=\"text-align: justify;\"><strong><a name=\"morte\"><\/a>Morte: <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Chatterbox.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6292\" title=\"Chatterbox\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Chatterbox.jpg\" alt=\"Chatterbox\" width=\"180\" height=\"168\"><\/a><\/strong>The very first companion TNO meets is a floating, talking skull, of all things. Morte approaches him right after he awakens inside the Mortuary and gives him a quick rundown of the situation. Most importantly, he also locates a tattoo on TNO\u2019s back, which he had done to keep track of things should he die and lose his memory again (c.f.&nbsp;<i>Memento<\/i>). Morte goes out of his way to ensure that TNO sees him as his best bud. Sounds fishy? Maybe, maybe not, but he\u2019s definitely a useful addition to the party. He\u2019s a Chaotic Good Fighter, but he can\u2019t wear any protective equipment, and his only weapons are his (upgradable&#8230;) teeth. However, since he\u2019s small and floats, he\u2019s very hard to hit. This makes him a choice tank with good Dexterity and Constitution (both can be improved via dialogue, alongside his Strength), a whopping 75% reduction to damage taken, as well as a special ability called Litany of Curses. This causes him to insult one enemy, thereby lowering their stats and goading them into attacking him. Moreover, if he is present when TNO talks to some foul-mouthed characters, he will learn new insults, thus improving the ability\u2019s effectiveness. His other special ability is called Skull Mob and causes a bunch of skulls to maul one target. Personality-wise, Morte is a bottomless font of sarcasm and the primary source of comic relief in the game. I\u2019m rather fond of him, but he may not be everybody\u2019s cup of tea. He also has a pronounced weakness for the fairer sex\u2026be they alive or undead. And he shares his voice actor with Kivan from BG.<\/p>\n<p style=\"text-align: justify;\"><strong><a name=\"dakkon\"><\/a>Dak\u2019kon:<\/strong> <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Tongue-tied.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-medium wp-image-6293\" title=\"Tongue-tied\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Tongue-tied-180x300.jpg\" alt=\"Tongue-tied\" width=\"180\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Tongue-tied-180x300.jpg 180w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Tongue-tied.jpg 200w\" sizes=\"(max-width: 180px) 100vw, 180px\" \/><\/a>TNO may encounter this austere, taciturn warrior in the Smouldering Corpse bar in Sigil. Dak\u2019kon is a githzerai, a member of a species from the plane of Limbo. He shares his race\u2019s sallow, black-eyed, pointy-eared appearance, their strange way of speaking, as well as their tremendous strength of will, which allows them to literally shape the chaos of their native plane. In fact, his sword is made of just such a substance (karach) and will reflect his state of mind: if TNO gets on his good side, the blade will upgrade to a more powerful version, which is where morale comes into play. Dak\u2019kon is a Lawful Neutral Fighter\/Mage, a powerful, versatile teammate with good Strength, Dexterity and Constitution. With high enough Wisdom and Intelligence, TNO can discuss githzerai philosophy with him, which will uncover a lot of Dak\u2019kon\u2019s past, but also enable both of them to learn several unique spells, raise Dak\u2019kon\u2019s attributes and grant TNO&nbsp;hefty chunks of EXP. Additionally, as has already been mentioned, after TNO learns how to be a Mage, Dak\u2019kon will allow him to switch between Mage and Fighter at will. Due to his focus on his race\u2019s traditions, Dak\u2019kon can only use his own sword and armour, but you can change the rest of his equipment. Personality-wise, he\u2019s usually calm, cold and rational, but there are things that affect him deeply, and talking to him can be a bit like walking on eggshells. That said, he\u2019s also unquestionably loyal, whether it pleases him or not. You\u2019ll eventually discover that he\u2019s run into TNO before, although it\u2019s not a pleasant memory. Finally, it you\u2019ve watched some <i>X-Files<\/i>, Dak\u2019kon\u2019s voice may sound familiar. Why yes, it\u2019s Assistant Director Skinner.<\/p>\n<p style=\"text-align: justify;\"><strong><a name=\"annah\"><\/a>Annah: <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/What-are-you-looking-at.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-medium wp-image-6294\" title=\"What are you looking at?\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/What-are-you-looking-at-191x300.jpg\" alt=\"What are you looking at?\" width=\"191\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/What-are-you-looking-at-191x300.jpg 191w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/What-are-you-looking-at.jpg 281w\" sizes=\"(max-width: 191px) 100vw, 191px\" \/><\/a><\/strong>This scantily-clad, shapely green-eyed redhead is a tiefling, meaning that she has fiendish blood in her ancestry. The physical result is that she has a tail and a higher body temperature than normal, while otherwise appearing human. You\u2019ll first encounter her right outside the Mortuary, although she\u2019ll only join later on, after you discover that she was the one who found TNO\u2019s body after his latest demise. Annah is a Chaotic Neutral Fighter\/Thief and your only source of thieving skills unless you make TNO a Thief himself. In combat, she uses punch daggers, but you\u2019ll have to make her hide in shadows if you want to capitalise on her backstabbing bonuses, which I feel is more trouble than it\u2019s worth. She has high Dexterity and good Constitution, and can modify all of her equipment, but overall, she\u2019s nothing special. As previously mentioned, Annah can switch TNO to a Thief at any time after he learns how to be one. Additionally, talking to her will allow him to improve his thieving skills, and if he reaches a score of 50 in any of them, he can teach her a trick or two in return. Personality-wise, Annah is feisty, fiercely independent, short-tempered and foul-mouthed (Morte can even learn some insults from her), which isn\u2019t surprising for someone with fiendish genes. Her voice is provided by singer Sheena Easton.<\/p>\n<p style=\"text-align: justify;\"><strong><a name=\"grace\"><\/a>Fall-from-Grace:<\/strong> <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Reformed.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-medium wp-image-6295\" title=\"Reformed\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Reformed-191x300.jpg\" alt=\"Reformed\" width=\"191\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Reformed-191x300.jpg 191w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Reformed.jpg 281w\" sizes=\"(max-width: 191px) 100vw, 191px\" \/><\/a>This beautiful blue-eyed blonde is a\u2026fallen succubus, hence her name. Or would that be \u2018risen\u2019? Whichever it is, she has no interest in seducing and killing people. Originally from the Abyss, where she was sold into slavery by her mother, she managed to bargain her way out and travelled to Sigil, where she opened a Brothel for Slaking Intellectual Lusts. I\u2019ll just let all that sink in. Grace doesn\u2019t have much interest in matters of the flesh, partly because a succubus\u2019 kiss can be lethal, which will be a problem if TNO chooses to woo her. Paradoxically, however, she\u2019s a member of the Society of Sensation, which believes that the multiverse can only be fully experienced via one\u2019s senses. TNO &amp; co. encounter her in her\u2026establishment, and she can be persuaded to join upon completing a quest. Grace is Lawful Neutral and the only Priest in the game (laying the irony on pretty thick, here), thus your main source of healing. Alas, she\u2019s not very practical in combat, despite having good, balanced stats and being completely resistant to lightning, for some reason. First of all, she can only fight barehanded, i.e. in melee range. Considering her limited armour selection and the fact that she can only equip accessories, this is dangerous. Moreover, both of her special abilities \u2013 her succubus Kiss, which damages a target, and her Sensate-granted Sensory Touch, which transfers some of her&nbsp;<acronym title=\"Hit Points\">HP<\/acronym> to a character \u2013 also require her to be in melee range. She does have some offensive spells as well, but as in all oldschool <acronym title=\"Role-Playing Games\">RPGs<\/acronym>, they should be used sparingly. Personality-wise, she\u2019s calm, benevolent, sensitive and reasonable. She&#8217;s also fond of Nordom and even regards Morte\u2019s constant flirting with indulgence. Her voice is provided by the ubiquitous Jennifer Hale.<\/p>\n<p style=\"text-align: justify;\"><strong><a name=\"ignus\"><\/a>Ignus: <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Eternal-flame.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-medium wp-image-6296\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Eternal-flame-180x300.jpg\" alt=\"Eternal flame\" width=\"180\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Eternal-flame-180x300.jpg 180w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Eternal-flame.jpg 200w\" sizes=\"(max-width: 180px) 100vw, 180px\" \/><\/a><\/strong>TNO first encounters Ignus as the main attraction of the Smouldering Corpse bar (named after him, obviously). He was originally a human Mage, apprenticed to one of TNO\u2019s less savoury incarnations, and the experience seriously unhinged him. Either that, or he was already not all there. Be that as it may, Ignus eventually developed pyromaniac tendencies, which led him to set fire to an entire quarter of Sigil. As punishment, he was made a conduit to a plane of fire, condemned to burn forever, although, as you later find out, he actually rather enjoys it. When TNO first tries to interact with him, he doesn\u2019t react, and it takes a sidequest to retrieve the Decanter of Endless Water to finally get his attention. You\u2019re then free to recruit him, although it\u2019s not exactly a pleasant experience. Ignus is completely insane, with topics of \u2018conversation\u2019 revolving exclusively around fire and burning things. TNO can learn several unique spells by talking to him, although at a rather painful price. Ignus can only equip accessories, but he has a surprisingly high Constitution and, due to his permanent flaming state, can absorb fire. His default attack involves throwing fireballs, which handily keeps him at a distance from enemies. If your TNO isn\u2019t a Mage and\/or you\u2019re in need of a powerful caster, his high Intelligence makes him an ideal candidate, but that\u2019s about it. He doesn\u2019t care about any of the game\u2019s events and doesn\u2019t interact with the other companions, which makes him a bit of a waste of time, in my opinion. I&#8217;m also somewhat surprised that he&#8217;s designated as Chaotic Neutral, given his hardwired urge to torch everything.&nbsp;<\/p>\n<p style=\"text-align: justify;\"><strong><a name=\"nordom\"><\/a>Nordom:<\/strong> <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Awakened.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-medium wp-image-6297\" title=\"Awakened\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Awakened-191x300.jpg\" alt=\"Awakened\" width=\"191\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Awakened-191x300.jpg 191w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Awakened.jpg 281w\" sizes=\"(max-width: 191px) 100vw, 191px\" \/><\/a>This cubical bundle of joy is a \u2018backwards\u2019 Modron (reverse his name). Modrons are strange creatures that&nbsp;look like computer monitors with spindly limbs and wings. They hail from Mechanus, the plane of Ultimate Law, are organised in a hive mind based on a strict caste system and usually have no individuality or emotions. However, glitches sometimes occur. Under the influence of Limbo, the plane of Chaos, where the Modrons conducted the Rubikon dungeon-building experiment, Nordom gradually gained self-awareness and went rogue (notably developing an extra pair of arms instead of wings). Rogue Modrons are to be killed on sight by their peers, and while normal Modrons are recreated by the hive mind upon death, rogue ones are cut off from it and therefore have no such luck. TNO can enter the Rubikon maze by using the Modron Cube and save Nordom from certain doom by recruiting him. Just make sure to have a spare party slot, or you\u2019ll be forced to leave another character inside the maze. Nordom is Chaotic Neutral, has high, balanced stats and uses sentient crossbows (\u2026) as weapons, despite being designated as a Fighter. Most of his bolts have added effects, even though finding them in acceptable quantities is a challenge. He can equip special lenses and accessories, but no armour or tattoos. However, he can detect portals and is also one of the most rewarding characters to talk to, as TNO can gain EXP, items, a unique spell and some stat boosts, both for Nordom and himself. Personality-wise, Nordom is like a child discovering the world. His newfound individuality makes him very curious about everything. He notably takes a special liking to Morte, who is somewhat annoyed by this. Oh, and his voice actor? Homer Simpson.<\/p>\n<p style=\"text-align: justify;\"><strong><a name=\"vhailor\"><\/a>Vhailor:<\/strong> <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Merciless.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-medium wp-image-6298\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Merciless-191x300.jpg\" alt=\"Merciless\" width=\"191\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Merciless-191x300.jpg 191w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Merciless.jpg 281w\" sizes=\"(max-width: 191px) 100vw, 191px\" \/><\/a>The last recruitable character can be found in Curst, the gateway to the Prison Plane of Carceri. Vhailor used to be a Mercykiller: a member of a faction dedicated to pure justice, unimpeded by mercy (i.e. they &#8216;kill mercy&#8217;). Like Ignus, he had a run-in with one of TNO\u2019s less savoury incarnations, who led him to Curst and left him trapped there. Although his body died, Vhailor\u2019s spirit remained bound to his armour in the hopes of someday confronting his captor, and that\u2019s how the current TNO finds him. Fortunately, Vhailor\u2019s memory is foggy at best, so he can be recruited without fear of immediate reprisal, although he will eventually notice that TNO looks familiar, so be very careful when talking to him. Vhailor is Lawful Neutral and a first-rate Fighter, due to his high Strength and Constitution, but his Dexterity could do better, especially since he can\u2019t change his armour (for obvious reasons). He can\u2019t change his weapon either and can only equip accessories. On the other hand, he can teach a Fighter TNO how to use an axe, and, depending on TNO&#8217;s Lawfulness score, will grant him an increasing damage bonus and increasing amounts of EXP. However, having him in the party is rather uninspiring. Much like Ignus, he\u2019s obsessively single-minded and doesn\u2019t provide much input on the storyline. Interestingly, however, a TNO with high Charisma can convince him to literally stop existing. Also, if you\u2019re planning to recruit him, make sure to have a spare party slot before going to Curst, or you\u2019ll permanently lose another party member.<\/p>\n<div class=\"advanced_wp_columns_wrapper \" style=\"margin: 0px; padding: 0px; width: 800px;\">\n<div class=\"csRow\">\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 27.5%;\" data-csstartpoint=\"0\" data-csendpoint=\"264\" data-cswidth=\"27.5%\" data-csid=\"063e5e7e-9881-1373-a1d0-3721b546c780\">\n<p><a title=\"Storyline\" href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-n-z\/planescape-torment\/storyline\/\"><strong>&lt;&lt; Back to: Storyline<\/strong><\/a><\/p>\n<\/div>\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 22.2%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\" alt=\"\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 30%;\" data-csstartpoint=\"477\" data-csendpoint=\"765\" data-cswidth=\"30.0%\" data-csid=\"ee5affce-9451-c969-84b6-e4af5295b215\">\n<p><strong><a title=\"Classes\" href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-n-z\/planescape-torment\/romances\/\">Forward to: Romances &gt;&gt;<\/a><\/strong><\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Nameless One Morte Dak&#8217;kon Annah Fall-from-Grace Ignus Nordom Vhailor None of the characters can be described as \u2018normal\u2019 or \u2018generic\u2019, and, in keeping with the game\u2019s title, they each have a personal torment that they must bear. There are &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-n-z\/planescape-torment\/characters\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":6279,"menu_order":3,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6290"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=6290"}],"version-history":[{"count":19,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6290\/revisions"}],"predecessor-version":[{"id":12033,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6290\/revisions\/12033"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6279"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=6290"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=6290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}