{"id":6313,"date":"2013-07-11T13:41:28","date_gmt":"2013-07-11T11:41:28","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=6313"},"modified":"2020-07-13T23:16:02","modified_gmt":"2020-07-13T21:16:02","slug":"gameplay","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-n-z\/planescape-torment\/gameplay\/","title":{"rendered":"Gameplay"},"content":{"rendered":"<p id=\"top\" \/>\n<p style=\"text-align: justify;\">If you only take combat into consideration, <i>Planescape: Torment<\/i> isn\u2019t a difficult game by any means. You can save anywhere outside of combat, and enemies don\u2019t usually pose much of a challenge. Besides, it only takes one character entering a different area to bring the entire party along, so there are instances <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Self-medication.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-6314 alignright\" title=\"Self-medication\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Self-medication-300x225.jpg\" alt=\"Self-medication\" width=\"240\" height=\"180\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Self-medication-300x225.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Self-medication-400x300.jpg 400w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Self-medication.jpg 640w\" sizes=\"(max-width: 240px) 100vw, 240px\" \/><\/a>where you can simply sneak through (e.g. with a hidden Annah) and avoid combat entirely. If a character bites it, Grace or The Nameless One can revive them, or you can always go to a temple. And if TNO bites it, he\u2019ll come back to life in the Sigil Mortuary straight afterwards, so there\u2019s really not much to fear. Heck, he even regenerates <acronym title=\"Hit Points\">HP<\/acronym> all on his own, so with a high enough Constitution, he\u2019s pretty much unkillable.<\/p>\n<p style=\"text-align: justify;\">The real challenge \u2013 and also what gives PST most of its charm \u2013 lies in everything that happens outside of combat. Most of your <acronym title=\"Experience Points\">EXP<\/acronym> and worthwhile items will come from TNO\u2019s <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Battling-amnesia.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6315\" title=\"Battling amnesia\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Battling-amnesia-300x225.jpg\" alt=\"Battling amnesia\" width=\"240\" height=\"180\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Battling-amnesia-300x225.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Battling-amnesia-400x300.jpg 400w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Battling-amnesia.jpg 640w\" sizes=\"(max-width: 240px) 100vw, 240px\" \/><\/a>conversations with <acronym title=\"Non-Player Characters\">NPCs<\/acronym>, which are heavily dependent on his less \u2018belligerent\u2019 stats: Wisdom, Intelligence and Charisma. Wisdom not only opens up more interesting and\/or rewarding conversation choices \u2013 it will typically allow TNO to notice that a character is lying or make him recall memories for EXP \u2013 it also applies a bonus to <i>all <\/i>EXP earned. Intelligence also helps with navigating conversations and recalling memories, albeit to a lesser extent, and is also very important when conversing with several companions. Finally, Charisma covers what the other two don\u2019t, allowing TNO to charm his way out of difficult situations and also increasing some of the rewards he gets. Dexterity also comes into play a couple of times, when dealing with pickpockets, for example, but it\u2019s nowhere near as prominent as the other three.<\/p>\n<p style=\"text-align: justify;\">I find this emphasis on what are typically \u2018dump\u2019 stats in most <acronym title=\"Dungeons &amp; Dragons\">D&amp;D<\/acronym> games particularly refreshing. Not only does it break with the established routine, but it also does it in a clever way. It makes sense that a greater perceptiveness or more smarts would allow TNO to react better in conversations. What\u2019s more it enriches TNO\u2019s interactions with his environment, putting the brunt of the game\u2019s emphasis on meaningful, involved conversation trees where choices have a tangible impact on how the game proceeds. <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Talkative-is-one-word-for-it.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-6316 alignright\" title=\"'Talkative' is one word for it...\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Talkative-is-one-word-for-it-300x225.jpg\" alt=\"'Talkative' is one word for it...\" width=\"240\" height=\"180\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Talkative-is-one-word-for-it-300x225.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Talkative-is-one-word-for-it-400x300.jpg 400w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Talkative-is-one-word-for-it.jpg 800w\" sizes=\"(max-width: 240px) 100vw, 240px\" \/><\/a>Something that&nbsp;its peers from the <acronym title=\"Role-Playing Game\">RPG<\/acronym> genre, or even other genres, tend to shy away from more and more. Of course, this means walls of text at times, and yes, I\u2019m fully aware that people just don\u2019t have the same patience for exposition \u2013 especially non-voiced exposition \u2013 in games nowadays. But the wit, (dark) humour and overall quality of the dialogues is top-notch, and this is what truly makes PST shine, even after all this time and in spite of its imperfections. In fact, this is the only game I know where the best way to deal with the final boss is not a fight, but a cleverly conducted conversation (there&#8217;s something similar in the <em>Hordes of the Underdark&nbsp;<\/em>expansion for&nbsp;<em>Neverwinter Nights<\/em>, but not quite). Granted, you <i>can<\/i> still opt for an old-fashioned fight, but the results \u2013 and the ending \u2013 will be different. There are three possible endings in total: a bad one, a \u2018neutral\u2019 one and a good one, although I\u2019m not quite sure \u2018good\u2019 is the right term for it, really.<\/p>\n<p style=\"text-align: justify;\">This means that you need to allocate TNOs starting stats in an unorthodox manner, as already mentioned, but also puts a greater emphasis on sidequests<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taking-notes.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6317\" title=\"Taking notes\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taking-notes-300x225.jpg\" alt=\"Taking notes\" width=\"240\" height=\"180\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taking-notes-300x225.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taking-notes-400x300.jpg 400w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taking-notes.jpg 640w\" sizes=\"(max-width: 240px) 100vw, 240px\" \/><\/a>. Consequently, the beginning of the game is largely non-linear, but, thankfully, an in-game Journal keeps track of things for you, and TNO certainly won&#8217;t hesitate to notify you when it gets updated (&#8220;updated my journal&#8221;&#8230;get ready to hate that line). This is also where you\u2019ll find general information about the multiverse to keep track of the sheer variety of races and factions you&#8217;ll run across.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Trust-your-senses.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright size-full wp-image-6318\" title=\"Trust your senses\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Trust-your-senses.jpg\" alt=\"Trust your senses\" width=\"96\" height=\"93\"><\/a>Factions&nbsp;are basically sects or groups that people of similar beliefs can join. For example, the Society of Sensation, or Sensates, which Grace belongs to, believe that the multiverse can only be experienced fully via one\u2019s senses (in other words, touch, taste, smell, look and listen to anything and everything). Some are more restrictive than others (e.g. the Dustmen), some grant you special abilities (e.g. the Sensates), but despite the fact that Morte warns TNO early on not to \u201csign anything\u201d, joining the various factions can turn out to be beneficial, both in terms of EXP and other goodies. TNO can only be a member of one faction at a time, but there\u2019s nothing preventing him from changing to a different faction if he finds one that better suits his tastes or purposes.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taxidermy.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6319\" title=\"Taxidermy\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taxidermy-300x195.jpg\" alt=\"Taxidermy\" width=\"240\" height=\"156\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taxidermy-300x195.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taxidermy-461x300.jpg 461w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Taxidermy.jpg 640w\" sizes=\"(max-width: 240px) 100vw, 240px\" \/><\/a>The game is subdivided into areas, which you can locate via a map that&nbsp;looks suspiciously like some pieces of skin sewn together. There\u2019s a day-night cycle, which, apart from cosmetic purposes, also affects which NPCs are present in a given area at a given time and may come into play in sidequests. Each area is initially obscured by what is known as the \u2018fog of war\u2019 (i.e. the screen is black), which is gradually removed as you explore it, although I\u2019m not entirely sure what purpose this serves, since any characters or creatures beyond the party\u2019s field of vision are not visible anyway. Travelling is mostly done on foot, which, due to the size of the areas and the leisurely walking speed of the characters, may become somewhat tedious at times, and not just for you, the player. Keep it up for long enough, and your characters may complain about being tired. This will gradually affect their Saving Throws, so you\u2019re encouraged to have the party rest ASAP if that happens. Apart from that, you do sometimes get to use portals, either between different areas of Sigil or between different planes, but the latter occurrence is, sadly, nowhere near frequent enough for my liking, as I\u2019ve already remarked. There\u2019s just so much variety to the multiverse that it seems a shame to be stuck in Sigil most of the time. On the other hand, Sigil <i>is<\/i> the main crossroads of the planes, so it does make sense that the action is centered there. But it\u2019s a testament to the quality of the game\u2019s world that I would have wanted to see more of it.<\/p>\n<p style=\"text-align: justify;\">As far as items are&nbsp;concerned, things are mostly identical to <i>Baldur\u2019s Gate<\/i>, albeit, again, with a few simplifications. Some items require identification, either via a spell, an item or by paying a shopkeeper, which is still something I find annoying. Some weapons are breakable, which is another aggravating detail. Also note that merchants won\u2019t buy stolen items, so there\u2019s no point pilfering anything you\u2019re not going to use, <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Belongings.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-6320 alignright\" title=\"Belongings\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Belongings-300x225.jpg\" alt=\"Belongings\" width=\"270\" height=\"203\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Belongings-300x225.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Belongings-400x300.jpg 400w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/Belongings.jpg 600w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>especially since inventory space is also still limited. You do have a more generous margin than in BG though: 20 slots of general inventory per character, plus five quick-item slots for consumables which can be used in the field (e.g. healing or offensive items), but each character still has a weight limit, determined by their Strength, overshooting which will slow them down or make them unable to move altogether. A more notable, beneficial difference with BG, however, is that characters are allowed to equip more than one accessory that&nbsp;affects <acronym title=\"Armour Class\">AC<\/acronym>. Moreover, neither TNO\u2019s alignment (since there\u2019s no such thing as reputation in PST) nor his Charisma will affect merchant\u2019s prices, so there\u2019s no need to worry about those.<\/p>\n<p style=\"text-align: justify;\">Final word of advice: do keep Annah (or a Thief TNO) on point when exploring dungeons or looting. You never know where a nasty trap could be lying in wait.<\/p>\n<div class=\"advanced_wp_columns_wrapper null\" style=\"margin: 0px; padding: 0px; width: 850px;\">\n<div class=\"csRow\">\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 0.00108%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\" alt=\"\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 37.1%;\" data-csstartpoint=\"0.010415077209467327\" data-csendpoint=\"355.9826674461365\" data-cswidth=\"37.1%\" data-csid=\"e6b1facf-018c-1b94-bac8-539e97c4b38e\">\n<p><a title=\"Combat system\" href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-n-z\/planescape-torment\/combat-system\/\"><strong>&lt;&lt; Back to: Combat system<\/strong><\/a><\/p>\n<\/div>\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 14.1%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\" alt=\"\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 26.8%;\" data-csstartpoint=\"491.00003147125244\" data-csendpoint=\"747.9618239402771\" data-cswidth=\"26.8%\" data-csid=\"0397de3a-f48a-c5e4-bcf3-f82d44c4b1a7\">\n<p><strong><a title=\"Music\" href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-n-z\/planescape-torment\/music\/\">Forward to: Music &gt;&gt;<\/a><\/strong><\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>If you only take combat into consideration, Planescape: Torment isn\u2019t a difficult game by any means. You can save anywhere outside of combat, and enemies don\u2019t usually pose much of a challenge. Besides, it only takes one character entering a &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-n-z\/planescape-torment\/gameplay\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":6279,"menu_order":6,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6313"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=6313"}],"version-history":[{"count":13,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6313\/revisions"}],"predecessor-version":[{"id":12266,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6313\/revisions\/12266"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6279"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=6313"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=6313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}