{"id":6463,"date":"2013-07-25T17:27:14","date_gmt":"2013-07-25T15:27:14","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=6463"},"modified":"2016-05-26T20:01:57","modified_gmt":"2016-05-26T18:01:57","slug":"fatal-frame-3project-zero-3-the-tormented","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/short-reviews-e-h\/fatal-frame-3project-zero-3-the-tormented\/","title":{"rendered":"Fatal Frame 3\/Project Zero 3: The Tormented"},"content":{"rendered":"<p id=\"top\" \/>\n<h2 style=\"text-align: justify;\">Three is a crowd<\/h2>\n<p style=\"text-align: justify;\"><strong>Available on:\u00a0<\/strong>PlayStation 2<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/she-that-remains.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"She that remains\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/she-that-remains-297x300.jpg\" alt=\"She that remains\" width=\"214\" height=\"216\" \/><\/a>The Rule of Three is all well and good, but it doesn\u2019t always work. It\u2019s also very rare that all three parts in a trilogy are of equal quality, and while the Fatal Frame series ultimately continued to a fourth and fifth instalment,\u00a0<i>The Tormented<\/i>\u00a0is the tail end of a trilogy, in more ways than one. It\u2019s still a fine piece of horror. In fact, on its own merits, it\u2019s probably better than many horror games out there. But by comparison with its predecessors and even with its immediate successor, I felt that something was missing.<\/p>\n<p style=\"text-align: justify;\">First of all, the formulaic bent of the series is starting to take its toll: heroine explores sprawling locale haunted, among others, by a powerful female ghost after a gruesome ancient ritual gone horribly wrong, with a camera that\u00a0has the ability to harm\u00a0spirits. You still feel isolated and vulnerable, the sound effects get under your skin,\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/indelible.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Indelible\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/indelible.jpg\" alt=\"Indelible\" width=\"192\" height=\"160\" \/><\/a>the atmosphere is thoroughly creepy and disturbing, with a special mention for the\u00a0the Stained Corridor, the\u00a0\u201cUnder the Floor\u201d section (\u2026oh god) and the Flickering Hallway, as well as ghosts such as the Crawling Woman, the Engravers and Woman Brushing. However, at this point, the ratio of gruesome Shinto rituals prone to horrific failure is really starting to pile up, straining the player\u2019s suspension of disbelief.<\/p>\n<p style=\"text-align: justify;\">Another formulaic element: the first game featured one protagonist, the second game two. You guessed it,\u00a0<i>The Tormented<\/i>\u00a0has three\u2026and, in a flight of Dickensian fancy, they\u2019re all\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/doomed-trio.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Doomed trio\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/doomed-trio-282x300.jpg\" alt=\"Doomed trio\" width=\"197\" height=\"210\" \/><\/a>related, which further undermines the suspension of disbelief. The main heroine is Rei, a 23-year-old photographer, disconsolate and guilt-stricken after losing her boyfriend, Yuu, in a car accident where she was at the wheel. At least her name doesn&#8217;t start with an M like in the first two games. She also has the dubious honour of being the only\u00a0female protagonist in the series to wear trousers (she&#8217;s also the oldest one&#8230;hmm). Working as her assistant is Miku from the first game, now 19, and still feeling guilty over her brother\u2019s demise. Starting to see a pattern here? The third protagonist is a novelty, as he is, uncharacteristically for the series, male. Kei is a 26-year-old writer, friend of Yuu, former colleague of Miku&#8217;s brother, and uncle to\u2013surprise, surprise\u2013Mio and Mayu from the second game, meaning that he\u2019s also got a guilt-stricken niece on his hands. Since the series subscribes to the belief that women are naturally more sensitive to the supernatural, Kei is significantly less adept at the whole ghostbusting thing than either of his female co-stars. But hey, credit where it\u2019s due: at least he\u2019s there, and he\u2019s trying.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/silent-snow.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Silent snow\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/silent-snow-300x225.jpg\" alt=\"Silent snow\" width=\"240\" height=\"180\" \/><\/a>The single biggest flaw of the game, in my eyes, is the sloppiness of its narrative: it tries to do too much at once. Not only do you have three intertwining storylines, but the means of their intertwining is weak at best. Basically, there\u2019s an urban legend which states that, if a person faces unbearable guilt and\/or longing for a dead loved one, they eventually have vivid dreams of a manor, which gradually become more absorbing, the person spending more and more time asleep, until they can\u2019t wake up anymore. Additionally, their body becomes gradually covered by a peculiar tattoo. Then one day, they simply vanish, leaving behind a dark, person-shaped stain. As you can guess, this starts to affect all three protagonists, although, in Kei\u2019s case, it\u2019s more by proxy, since Mio is already in the advanced stages of this affliction, and he\u2019s simply trying to help her. Which isn\u2019t quite playing by the rules, but you could say he feels guilty for her predicament.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/shadowy-menace.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Shadowy menace\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/shadowy-menace-221x300.jpg\" alt=\"Shadowy menace\" width=\"114\" height=\"154\" \/><\/a>This phenomenon\u00a0<i>is<\/i>\u00a0based on an ancient ritual, but its purpose and circumstances are so vague that it almost feels like an unnecessary addition rather than the driving force behind the game. You\u2019re never sure when or where it even took place. And where the physical details of the rituals in the first two games were at least plausible, this one\u2026nope. I mean, sealing a shrine in a dream? Tattoos in someone&#8217;s eyes?! There&#8217;s also something about the main villain&#8217;s anatomy that\u00a0<em>really<\/em>\u00a0bothers me&#8230;you&#8217;ll probably see what I mean.<\/p>\n<p style=\"text-align: justify;\">The Manor of Sleep is also a rather inchoate construct: while it has a basis in reality\u2013the abandoned house that Rei and Miku visit at the beginning of the game\u2013, and its\u00a0\u2018core\u2019 inside the\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/mirror-mirror-on-the-wall.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Mirror, mirror on the wall\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/mirror-mirror-on-the-wall-300x260.jpg\" alt=\"Mirror, mirror on the wall\" width=\"240\" height=\"208\" \/><\/a>dreams is the same for anyone who \u2018visits\u2019 it, it also recreates locales from each dreamer&#8217;s memory. For instance, when you\u2019re in control of Miku, some rooms from the Himuro Mansion will appear, while when you\u2019re in control of Kei, places from Minakami Village will pop up&#8230;even though Mio and Mayu are the ones that have been there, not him. The end result is that the game spends too much time rehashing the past and not enough time establishing its own identity, which is a glaring weakness. To add to the choppiness of the exposition, some scenes take place in the \u2018real\u2019 world, inside Rei\u2019s apartment\u2026which also inexplicably becomes haunted over time. Ever played\u00a0<i>Silent Hill 4: The Room<\/i>? Yep, just like that. Although this does result in a shower scene that would put\u00a0<em>Psycho<\/em>\u00a0to shame.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/working-girl.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Working girl\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/working-girl-85x300.jpg\" alt=\"Working girl\" width=\"59\" height=\"210\" \/><\/a>Several gameplay features also make a comeback from the previous instalments. There are different difficulty settings, an alternate ending which becomes available after the first playthrough and a Mission Mode, which pits the characters against various combinations of ghosts. Each playthrough is graded at the end of the game, and you can use the accumulated points to purchase various goodies for subsequent playthroughs, such as additional lenses or costumes for the characters (far more modest than the ones in <em>Fatal Frame 2<\/em>, worryingly enough), although you first have to meet certain conditions (e.g. completing the Mission Mode with a certain grade) before they become available. Then there\u2019s also the pause screen: just leave it on for a while for some\u2026interesting results.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/snooping-around.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Snooping around\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/snooping-around-300x224.jpg\" alt=\"Snooping around\" width=\"240\" height=\"179\" \/><\/a>Gameplay and combat also remain basically the same, albeit with certain additions, some more successful than others. Whenever Rei falls asleep, either she or Miku or Kei will appear in the Manor (yes, this is strange). The goal is to explore, solve puzzles, and pick up notes and recordings. Rei can listen to these on her cassette player once she wakes up. She can also develop pictures she takes in the \u2018real\u2019 world and hand them to Miku for research purposes. At any point during a dream, whoever you control\u00a0can choose to \u2018wake up\u2019 by exiting the Manor, if they\u00a0find themselves running out of supplies. This will restore the character\u2019s starting stock of camera film and respawn certain items, like Herbal Medicine or Purifying Candles (another SH4 callback). These are possibly the most annoying addition to the game: once you start finding them, they effectively put a timer on your explorations. Without a candle, the screen turns grey, and your character is not only more prone to ghost attacks, but the main villain (invincible at that point in the game; yet another recurrent situation in the series) also starts pursuing them until they either exit the dream or find another candle.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/deceptively-safe.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Deceptively safe\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/deceptively-safe.jpg\" alt=\"Deceptively safe\" width=\"200\" height=\"162\" \/><\/a>Ghosts still come in three flavours: hidden ghosts, whose presence is only signalled by the filament\/capture circle of the camera turning blue; vanishing ghosts, which only appear for a short time; and hostile ghosts, which can appear randomly just about anywhere in the manor, even in a room with a save point, which is designated by a blue lantern and will become inactive if this occurs. A word of warning: there are several\u00a0<i>very<\/i>\u00a0difficult vanishing ghosts this time around, especially at the very beginning of the game, before you reach your first save point, which means restarting if you fail to capture them\u2026Of course, you could simply move on, but these pictures are worth quite a lot of points, which serve to upgrade the characters\u2019 cameras.<\/p>\n<p style=\"text-align: justify;\">Yes, plural: in addition to having slightly different abilities, each character has a different camera. You can upgrade their basic functions (e.g. range or power), their lenses, which cost a different amount of spirit points to use (obtained from letting the camera charge up while aiming at a ghost) or their special abilities. Since there are three cameras, though, this means accumulating a LOT of points. Rei\u2019s camera is the most balanced one, as she\u2019s the main heroine and the one you\u2019ll be controlling most often. Kei\u2019s is the worst and notably\u00a0doesn\u2019t have a special ability (instead, however, he can move heavy objects and hide from\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/I-dont-think-hes-swatting-flies.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"I don't think he's swatting flies\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/I-dont-think-hes-swatting-flies-300x211.jpg\" alt=\"I don't think he's swatting flies\" width=\"240\" height=\"169\" \/><\/a>ghosts). Miku can\u2019t use lenses, but, being the most spiritually attuned of the three, she has two special abilities and a massive damage potential, in addition to being small enough to fit into crawlspaces. On top of all these camera upgrades, you will also find several add-ons that will automatically grant them new functions, such as Measure, which displays a ghost\u2019s <acronym title=\"Hit Points\">HP<\/acronym>.<\/p>\n<p style=\"text-align: justify;\">Combat happens by aiming at a ghost with the capture circle and letting the shot charge up (c.f. the symbols around the circle) for maximum power. Film functions as ammo, and higher grades of film deal more damage, but are also rarer. You also get more points for well-framed or close-up shots, as well as shots of multiple ghosts. When the\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/shoot-her-now.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Shoot her now!\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/shoot-her-now.jpg\" alt=\"Shoot her now!\" width=\"240\" height=\"180\" \/><\/a>capture circle turns red, you have a \u201cShutter Chance\u201d, which inflicts more damage (Rei&#8217;s special ability, Flash, helps to trigger this). If you wait until the ghost is about to attack (the Alarm function helps), you may hit the infamous \u201cFatal Frame\u201d, which not only deals extra damage, but also pushes the ghost backwards and leaves it open for combos: just take another photo when the screen flashes again, and you can keep going until the ghost is defeated or out of range.<\/p>\n<p style=\"text-align: justify;\">Frankly, combat is probably the most satisfying aspect of this game, which isn\u2019t much of a compliment, because the series\u2019 main appeal for me, up to this point, has been the effectiveness of its setting and atmosphere. The old formula still works, to an\u00a0extent, but it\u2019s starting to wear at the seams, and the haphazard lore-building genuinely\u00a0<a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/disoriented.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft\" title=\"Disoriented\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/07\/disoriented-300x203.jpg\" alt=\"Disoriented\" width=\"240\" height=\"162\" \/><\/a>hurts the game. I guess the idea was to create a cohesive whole with the previous games and bring them all to a conclusion, but this robs\u00a0<i>The Tormented<\/i>\u00a0of its own identity. Rei\u2019s story had potential as a standalone, but diluting it with the other two significantly weakens it, leaving it no room to spread its wings. The result is disappointment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Three is a crowd Available on:\u00a0PlayStation 2 The Rule of Three is all well and good, but it doesn\u2019t always work. It\u2019s also very rare that all three parts in a trilogy are of equal quality, and while the Fatal &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/short-reviews-e-h\/fatal-frame-3project-zero-3-the-tormented\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":6366,"menu_order":3,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6463"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=6463"}],"version-history":[{"count":7,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6463\/revisions"}],"predecessor-version":[{"id":8257,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6463\/revisions\/8257"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6366"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=6463"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=6463"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}