{"id":6772,"date":"2014-07-19T17:34:46","date_gmt":"2014-07-19T15:34:46","guid":{"rendered":"http:\/\/www.satrapov.net\/mysst\/?page_id=6772"},"modified":"2020-07-07T10:33:11","modified_gmt":"2020-07-07T08:33:11","slug":"combat-system","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy-tactics\/combat-system\/","title":{"rendered":"Combat system"},"content":{"rendered":"<p id=\"top\" \/>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Line-them-up.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6898 size-medium\" title=\"Line them up\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Line-them-up-300x171.jpg\" alt=\"Line them up\" width=\"300\" height=\"171\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Line-them-up-300x171.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Line-them-up.jpg 500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>Combat happens on rectangular battlefields (maps), which are somewhat reminiscent of chess boards, as they are comprised of tiles. At the beginning of each battle, you are allowed to pick five characters (units) from your team. Ramza is mandatory for storyline battles, but not for random ones. Similarly, guest characters participate in storyline battles, but not in random ones. You can also choose your units\u2019 starting positions on the map (within a certain area). The placement also depends on the side you enter the area from on the World Map. This is mostly useful once you know the layout of a given map, so that you can plan out&nbsp;your approach. For some storyline battles, you will also need to form your five units into two squads.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Decisions-decisions.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6896 size-medium\" title=\"Decisions, decisions\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Decisions-decisions-300x168.jpg\" alt=\"Decisions, decisions\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Decisions-decisions-300x168.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Decisions-decisions.jpg 500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>Turn order is determined by a unit\u2019s speed, and when their turn comes up, they can do two things: Move and Act. Movement range depends on the unit\u2019s job: they can move a certain number of tiles horizontally (their \u201cMove\u201d stat) and a certain number of tiles vertically (their \u201cJump\u201d stat). The map can have a variety of terrain to render this more difficult, such as mountains, ravines, rivers\/lakes, swamps (which poison a unit that stands in them) or, on one map, lava. Most monsters can\u2019t enter water, and while human units can, their movement range will be halved if the depth is one tile (this also happens in swamps, but only when it rains). If the depth is two tiles, they won\u2019t be able to Act.<\/p>\n<p style=\"text-align: justify;\">Acting is pretty straightforward: you pick an ability from either of the characters\u2019 Action Abilities, and it will be executed after a certain number of turns, indicated by its Charge Time (CT). Each character also has a CT gauge on their combat menu, indicating how quickly their next turn will come (alternatively, you can check the turn order by pressing Triangle), so be smart and don\u2019t pick an ability with a long CT if you know that your target\u2019s turn is up next, because they can and most likely will move out of range. Abilities can be targeted on a character or on an area (if they are multi-target), which allows for some preemptive thinking. You can also choose to Wait, either instead of doing anything, or Move, then Wait, or Act and not Move. This will make your character\u2019s next turn come quicker. Guest characters are A.I. controlled in combat, so you don&#8217;t have any input on what they do, but you can change their equipment, their abilities and even their jobs in-between battles.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/An-able-teammate.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6897 size-medium\" title=\"An able teammate\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/An-able-teammate-300x163.jpg\" alt=\"An able teammate\" width=\"300\" height=\"163\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/An-able-teammate-300x163.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/An-able-teammate.jpg 480w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>As mentioned previously, each character can have two Action Abilities (one from its own job and one from any other one they have unlocked), one Reaction Ability, one Support Ability and one Movement Ability. Reaction Abilities will trigger upon certain conditions being met (like getting hit or losing HP), Support Abilities are always active and Movement Abilities trigger every time a character moves. Most Action abilities have success rates, which are indicated as percentages on the battle menu. Although, let me be clear: the game cheats, as the RNG is biased against you. Don\u2019t be surprised to see an enemy unit land an attack with a 20% success rate, only to see one of your own units whiff a 90% chance right afterwards. It\u2019s annoying, but there you have it. Success rates depend on many things: sometimes it\u2019s a character\u2019s speed, sometimes their Brave(ry) or their Faith, and sometimes their Zodiac sign.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Lucky-find.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6899 size-medium\" title=\"Lucky find\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Lucky-find-300x170.jpg\" alt=\"Lucky find\" width=\"300\" height=\"170\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Lucky-find-300x170.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Lucky-find.jpg 480w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>Brave(ry) and Faith are two very important stats. The former indicates the success rate of a character\u2019s Reaction Abilities and influences attack power with certain kinds of weapons. So, in short, it\u2019s always beneficial to have high Brave(ry). With one notable exception: Move-Find Item\/Treasure Hunter. Some map tiles contain treasure \u2013 either a good item or a Phoenix Down \u2013 and the lower the character\u2019s Brave(ry), the higher the odds of getting the good item. And you only have one chance at each: if you get the Phoenix Down, the good item will be gone forever. So keeping one character with low Brave(ry) (looking at you, Rafa\/Rapha) for treasure hunting purposes is a good idea, even though you\u2019ll mostly find the really worthwhile stuff in the Deep Dungeon\/Midlight\u2019s Deep. Keep in mind that enemy units can also pick up these items, so if there\u2019s something you really want, you need to make sure that it won\u2019t get swiped from under your nose. Be careful, however: if a character\u2019s Brave(ry) drops below 3, they will leave the team because they have become too cowardly (they will warn you before it gets to that, though). Although it seems to me that you actually have to <a href=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Buk-buk.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6900 size-medium\" title=\"Buk-buk\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Buk-buk-300x210.jpg\" alt=\"Buk-buk\" width=\"300\" height=\"210\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Buk-buk-300x210.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Buk-buk-427x300.jpg 427w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Buk-buk.jpg 459w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>actively work to make that happen. Besides, a character with a Brave(ry) lower than 10 will turn into a chicken in combat anyway. Another thing worth noting is that some tiles also contain traps (usually the same tiles that contain treasure), which have a higher chance of triggering if a character with high Brave(ry) and without Move-Find Item\/Treasure Hunter moves onto them. Although, if that happens, someone with Move-Find Item\/Treasure Hunter can still pick the treasure up afterwards. Or you can simply send them in to pick up the item without triggering the trap in the first place.<\/p>\n<p style=\"text-align: justify;\">Faith indicates the potency of magic, either beneficial or offensive, so it\u2019s a double-edged sword. On the one hand, a character with high Faith will deal more magic damage and recover more HP from curative spells, as well as having better odds of Raise working on them if they die. But, on the other hand, they will also take more damage from offensive magic spells. Low Faith is also problematic if you need to cure or Raise the character in question (c.f. Malak\/Marach). So you need to keep a happy balance for physical units, but pump up the Faith for magic ones. Just be careful not to go above 97, or the character will leave to become a religious hermit. Again, though, they will warn you before that happens. This does not apply to the Pray Faith\/Belief spell, however: that only maxes out a character\u2019s Faith for the duration of the battle.<\/p>\n<p style=\"text-align: justify;\">As you may have noticed, each character also has a Zodiac sign. While you can\u2019t do much about the signs of unique characters, you can pick Ramza\u2019s sign and choose generic units to recruit by sign. Signs have compatibility patterns which affect damage, healing and the success rate of any abilities which don\u2019t have a fixed one (e.g. Raise or Talk Skill\/Speechcraft). To wit: best compatibility applies a 1.5 multiplier to the variable in question, while worst compatibility applies a 0.5 one. Good compatibility applies a 1.25 multiplier, while bad compatibility applies a 0.75 one. The best way of visualising this is drawing all the signs in a circle. If you draw an equilateral triangle starting from a given sign, the two other points of the triangle have good compatibility with said sign. If you draw a square starting from a given sign, the two nearest points to it have bad compatibility with said sign, while the point directly opposite hast best\/worst compatibility. Whether it\u2019s best or worst depends on the unit\u2019s gender: best compatibility with a unit of the opposite gender and worst with a unit of the same gender. You can safely go through the game ignoring this entirely, but it can add an extra layer of strategy if you\u2019re so inclined. Monsters don\u2019t have genders, so if they happen to be a sign which would entail best\/worst compatibility with a unit, it\u2019s just considered as bad compatibility instead.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Imminent-demise.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6901 size-medium\" title=\"Imminent demise\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Imminent-demise-300x225.jpg\" alt=\"Imminent demise\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Imminent-demise-300x225.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Imminent-demise-400x300.jpg 400w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Imminent-demise.jpg 500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>As I have mentioned previously, one annoying aspect of the combat system is that anybody can die. Whenever a unit goes down, they fall to the ground unconscious, and a countdown starts from 3, based on that unit\u2019s CT gauge. Once that countdown reaches 0, the unit will be gone forever on the next turn (unless they\u2019re undead, in which case, there\u2019s a 50% chance that they\u2019ll revive), leaving behind either a treasure chest with an item or piece of equipment inside, or a crystal which will either replenish the HP and MP of any unit (friendly or hostile) that picks it up, or teach them one of the unit\u2019s abilities. This means that you can sometimes learn abilities from fallen enemies, but it also means that you have to be very careful with your own units. Another consequence of this is that they essentially forfeit any character development once they join the party, which is a real shame. But, to be fair, it does also add an edge of urgency to combat.<\/p>\n<p style=\"text-align: justify;\">Units earn EXP and JP from taking actions in combat, so it helps if your characters can always do something, even if they can\u2019t attack a target right away. Attacks from the side or from behind have a higher chance of success and will deal more damage, but there are no such things as preeemptive or surprise attacks per se.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Baby-snake.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6902 size-medium\" title=\"Baby snake\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2014\/06\/Baby-snake-214x300.jpg\" alt=\"Baby snake\" width=\"214\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Baby-snake-214x300.jpg 214w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2014\/06\/Baby-snake.jpg 500w\" sizes=\"(max-width: 214px) 100vw, 214px\" \/><\/a>There are seven types of magic in the game (Black, White, Yin-Yang\/Mystic, Time, Speechcraft, Summoning and Geomancy), and spells are learned with JP like any other ability. There are, however, some exceptions: the \u2013ja spells, some summons and Ultima. Ultima can only be learned by Ramza (and Luso in WotL) if he survives it. Similarly, Zodiac\/Zodiark can only be learned by a Summoner surviving it, but it&#8217;s only a 90% chance. This can also happen with the \u2013ja spells, Lich, Cyclops, Salamander, Odin, Leviathan and Bahamut (even though they can also be learned with JP, unlike Zodiac\/Zodiark). However, the chances here range from 10 to 40%, and mages that know these spells don\u2019t exactly roam the streets. So just count yourself lucky if one of your characters happens to learn them this way, as it\u2019ll save them some grinding.<\/p>\n<p style=\"text-align: justify;\">Weather has an effect on the potency of some spells: lightning spells will notably be stronger in a thunderstorm, while fire spells will be weakened when it rains. Ice spells will be more effective in snowy areas. Additionally, rain and night-time will lower the accuracy of projectile attacks.<\/p>\n<div class=\"csRow\">\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 29.9%;\" data-csstartpoint=\"0\" data-csendpoint=\"287\" data-cswidth=\"29.9%\" data-csid=\"ec0813d4-707c-a687-a381-099ff72bfda3\">\n<p><a title=\"Monsters\" href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-f\/final-fantasy-tactics\/monsters\/\"><strong>&lt;&lt; Back to: Monsters<\/strong><\/a><\/p>\n<\/div>\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 39%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 30.9%;\" data-csstartpoint=\"661\" data-csendpoint=\"958\" data-cswidth=\"30.9%\" data-csid=\"03399402-4cde-7b7e-be2d-d13b33bf130a\">\n<p><strong><a title=\"Gameplay\" href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews-f\/final-fantasy-tactics\/gameplay\/\">Forward to: Gameplay &gt;&gt;<\/a><\/strong><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Combat happens on rectangular battlefields (maps), which are somewhat reminiscent of chess boards, as they are comprised of tiles. At the beginning of each battle, you are allowed to pick five characters (units) from your team. Ramza is mandatory for &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy-tactics\/combat-system\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":6751,"menu_order":6,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6772"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=6772"}],"version-history":[{"count":9,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6772\/revisions"}],"predecessor-version":[{"id":12256,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6772\/revisions\/12256"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/6751"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=6772"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=6772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}