{"id":688,"date":"2012-02-21T13:13:47","date_gmt":"2012-02-21T12:13:47","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?page_id=688"},"modified":"2019-08-14T18:38:12","modified_gmt":"2019-08-14T16:38:12","slug":"final-fantasy-iv-ds","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy-iv\/final-fantasy-iv-ds\/","title":{"rendered":"Final Fantasy IV DS"},"content":{"rendered":"<p id=\"top\" \/>            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-right\" style=\"max-width: 252px\">\n\t\t\t    \t<a href=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds-intro\/she-knows-whats-coming.jpg\"\n\t\t     title=\"Rydia&#039;s got something up her sleeve.\"\n             data-src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds-intro\/she-knows-whats-coming.jpg\"\n             data-thumbnail=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds-intro\/thumbs\/thumbs_she-knows-whats-coming.jpg\"\n             data-image-id=\"1873\"\n             data-title=\"She knows what&#039;s coming\"\n             data-description=\"Rydia&#039;s got something up her sleeve.\"\n             target='_self'\n             class=\"shutterset_aaa5f75c580601a3199000b0ddcb2438\">\n            <img class=\"ngg-singlepic\"\n             src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds-intro\/cache\/she-knows-whats-coming.jpg-nggid041873-ngg0dyn-265x190x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"She knows what&#039;s coming\"\n             title=\"She knows what&#039;s coming\"\n              width=\"252\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        <\/p>\n<p style=\"text-align: justify;\">Unlike the <abbr title=\"GameBoy Advance\">GBA<\/abbr> remake, the <abbr title=\"Nintendo DS\">DS<\/abbr> remake of <em>Final Fantasy IV<\/em> clearly outdid itself in its efforts to renew and update the game. Not only does it provide&nbsp;most of the characters&nbsp;with shiny <abbr title=\"Computer Generated\">CG<\/abbr> embodiments and showcase them in a lovely introductory cinematic, it also introduces voiced cutscenes. That\u2019s right, every party member now has a voice. And while most of them are a good fit, I couldn\u2019t help but raise an eyebrow at how much&nbsp;<strong>deeper<\/strong> than the others Kain\u2019s voice was. It really does border on the jarring: I would have expected this kind of bass on a villain, not on one of the game\u2019s heroes. It also creates a very stark contrast with Cecil\u2019s youthful tones. It may have been intentional, but as a result, Kain sounds older and Cecil younger than they really are.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/939425_20080611_screen028.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft size-medium wp-image-705\" title=\"More room to see what you're doing\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/939425_20080611_screen028-200x300.jpg\" alt=\"\" width=\"200\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/939425_20080611_screen028-200x300.jpg 200w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/939425_20080611_screen028.jpg 256w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a>If you remember FFIII DS, then you\u2019ll know what to expect from the graphics, even though the character sprites are a tad more realistically proportioned this time around. It\u2019s nothing breathtaking, but it does give the world more depth, movement and realism than flat 2D backgrounds. The combat screen has been uncluttered, moving the characters\u2019 <abbr title=\"Hit Points\">HP<\/abbr>, <abbr title=\"Magic Points\">MP<\/abbr> and time bars to the lower screen. Moreover, there is now a blue help box on the lower screen as well: when your cursor points to a specific ability in the combat menu, it will give you a brief description of what the ability does. Some more renaming has also taken place for items and abilities (e.g. Porom\u2019s Tears ability is now called Cry). More significantly, an Auto-Battle feature has been introduced, possibly to facilitate level-grinding: just set a default action for every character (and it doesn&#8217;t necessarily have to be Attack), press a button, and&nbsp;they will automatically perform these actions in every battle you run into. Obviously, the system has its limitations, since, if something goes wrong, you still need to intervene manually, but it does give your thumbs some breathing space on easy battles.<\/p>\n<p style=\"text-align: justify;\">There have also been several more significant changes. Firstly, combat difficulty has unmistakably been increased, presumably so that veterans don\u2019t get too complacent. So don\u2019t be surprised if some encounters leave your characters picking their teeth up off the floor. Secondly, several short storyline segments have been added, mostly to develop Golbez\u2019s background, but also to give more details about Cecil\u2019s, Kain\u2019s and Rosa\u2019s friendship. While it\u2019s nothing spectacular, it does give those characters more presence. This is especially beneficial for Golbez, as it serves to somewhat <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/mustve-been-gremlins.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-3149\" title=\"Must've been gremlins\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/mustve-been-gremlins.jpg\" alt=\"Must've been gremlins\" width=\"230\" height=\"172\"><\/a>alleviate his &#8216;faceless villain in scary armour&#8217; image. Thirdly, you can now listen in on characters&#8217; thoughts. When in the field, bringing up the main menu will also show what the current party leader is thinking at that moment. This has no impact on the storyline, but it&#8217;s an entertaining way to flesh characters out a little more. The thought bubbles also get updated on a surprisingly frequent basis.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/FFIV_Sing.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-706\" title=\"Slightly more complex than a 'mute' button\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/FFIV_Sing.jpg\" alt=\"Slightly more complex than a 'mute' button\" width=\"230\" height=\"173\"><\/a>Last but not least, several characters&#8217; abilities have been&nbsp;modified.&nbsp;Most notably,&nbsp;Edge learns more Ninjutsu spells, and Edward&nbsp;learns more songs, which you can now&nbsp;freely choose from the menu. On top of that, his Heal ability (now called Salve) will no longer split one single Potion among all party members, but use one Potion per character, which is much handier if the party needs a quick pick-me-up, but will also eat through your reserves faster. Cid gains an extra ability called Upgrade, which allows him to use an item to give an elemental property to his weapon.&nbsp;Possibly more trouble than it&#8217;s worth, but it does&nbsp;add to his bag of tricks. Yang&#8217;s Focus command can now be stacked up to three times to further strengthen the resulting attack. Fusoya&#8217;s Regen command has been renamed as Bless, no longer&nbsp;prevents him from acting in combat&nbsp;and restores MP instead of HP.<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-right\" style=\"max-width: 99px\">\n\t\t\t    \t<a href=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/blank-slate.jpg\"\n\t\t     title=\"Whyt&#039;s default appearance.\"\n             data-src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/blank-slate.jpg\"\n             data-thumbnail=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/thumbs\/thumbs_blank-slate.jpg\"\n             data-image-id=\"1803\"\n             data-title=\"Blank slate\"\n             data-description=\"Whyt&#039;s default appearance.\"\n             target='_self'\n             class=\"shutterset_9bf8fc9fcbeb7a30b9668d0bb87ba834\">\n            <img class=\"ngg-singlepic\"\n             src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/cache\/blank-slate.jpg-nggid041803-ngg0dyn-100x170x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"Blank slate\"\n             title=\"Blank slate\"\n              width=\"99\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p style=\"text-align: justify;\">Rydia&nbsp;has been given an extra summon, which she already knows as a child and will retain as an adult. This little fella, dubbed Whyt, behaves differently than other summons, in that he will replace Rydia in combat for three turns when called upon. You can\u2019t directly input commands for him, but you can select a batch of abilities for him to choose from prior to combat. On top of that, he gets his own small sidequest and comes with some customisation options. His default appearance is a small, white, sickeningly cute&nbsp;humanoid figure with a smiley face and a bowtie. You\u2019re free to change his facial features by drawing some new ones yourself. Moreover, you can improve&nbsp;his stats by playing a set of five mini-games,&nbsp;each&nbsp;featuring one&nbsp;of the final five party members.&nbsp;They become available when the character in question joins the party (in Cecil&#8217;s case,&nbsp;he has to become a Paladin first), and each&nbsp;controls one stat: Rydia&#8217;s for&nbsp;Intelligence, Rosa&#8217;s for Spirit, Cecil&#8217;s for&nbsp;Strength, Kain&#8217;s for&nbsp;Stamina and Edge&#8217;s for Speed, with a high score of 9999 for each game. Obtain 9000+ three times in a row, and the corresponding stat will be maxed out. Obtain 9999 at least once, and Whyt will unlock the corresponding character\u2019s costume, which he can then wear. Two more costumes are also available for completing a New Game+&nbsp;and completing the bestiary.<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-left\" style=\"max-width: 243px\">\n\t\t\t    \t<a href=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/the-horror-is-about-to-begin.jpg\"\n\t\t     title=\"Kain&#039;s Whyt minigame. The hardest of the lot.\"\n             data-src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/the-horror-is-about-to-begin.jpg\"\n             data-thumbnail=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/thumbs\/thumbs_the-horror-is-about-to-begin.jpg\"\n             data-image-id=\"1884\"\n             data-title=\"The horror is about to begin...\"\n             data-description=\"Kain&#039;s Whyt minigame. The hardest of the lot.\"\n             target='_self'\n             class=\"shutterset_2036869006cba0f652f66b296c019f90\">\n            <img class=\"ngg-singlepic\"\n             src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/cache\/the-horror-is-about-to-begin.jpg-nggid041884-ngg0dyn-246x182x100-00f0w010c010r110f110r010t010.jpg\"\n             alt=\"The horror is about to begin...\"\n             title=\"The horror is about to begin...\"\n              width=\"243\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p style=\"text-align: justify;\">Essentially, this means that Whyt can become very hardy in combat. Problem is, while Rydia\u2019s, Rosa\u2019s and Edge\u2019s mini-games are tolerable in terms of difficulty, Cecil\u2019s and <em>especially<\/em> Kain\u2019s are a massive pain in the rear end. To give you an idea, it took me <em>seven hours<\/em> (non-continuous, of course) to manage to get the mandatory high scores for Kain\u2019s mini-game. Up to you to gauge if it\u2019s worth the hassle. Unless you want bragging rights or really enjoy the challenge, it probably isn\u2019t, since, despite his beefy stats, you still have no direct means of controlling Whyt, and he has no proper equipment to enhance&nbsp;these stats.<\/p>\n            \n\t\t<div class=\"ngg-gallery-singlepic-image ngg-right\" style=\"max-width: 106px\">\n\t\t\t    \t<a href=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/cyborg-chicken.png\"\n\t\t     title=\"The robotic Fat Chocobo from the Lunar Whale.\"\n             data-src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/cyborg-chicken.png\"\n             data-thumbnail=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/thumbs\/thumbs_cyborg-chicken.png\"\n             data-image-id=\"1817\"\n             data-title=\"Cyborg chicken!\"\n             data-description=\"The robotic Fat Chocobo from the Lunar Whale.\"\n             target='_self'\n             class=\"shutterset_6a080468896927efea4296b39ebe7fa6\">\n            <img class=\"ngg-singlepic\"\n             src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/gallery\/ds_2\/cache\/cyborg-chicken.png-nggid041817-ngg0dyn-106x126x100-00f0w010c010r110f110r010t010.png\"\n             alt=\"Cyborg chicken!\"\n             title=\"Cyborg chicken!\"\n              width=\"106\"               \/>\n    \t<\/a>\n\t\t      <\/div>\n        \n<p style=\"text-align: justify;\">Everything related to Whyt\u2019s customisation is managed via Fat Chocobo (and, amusingly enough, the one on the Lunar Whale is now a robot). Since inventory space is no longer limited, this is certainly a way to rehabilitate its usefulness. And if that weren\u2019t enough, it\u2019s now also in charge of the bestiary, a music player and even a cutscene theatre. Talk about multitasking. But the Fat Chocobo isn\u2019t the only one who\u2019s undergone a job change. Since you can no longer change characters\u2019 names (due to voice acting, which means they now pronounce each other\u2019s names during cutscenes), Namingway\u2013who now looks somewhat like a bunny in a red hoodie\u2013also needs something new to do. And so, he\u2019s involved in an extensive sidequest that spans the entire length of the game. He still travels all over the world, but each time the party encounters him, he\u2019s involved in something different and changes his own name in accordance. He notably gradually unlocks the Fat Chocobo\u2019s various functions, but also provides the party with a special, self-filling map. In practice, this means that every time the party enters a new area, they will have to map it out. And to provide incentive, every newly completed map grants a reward in the form of consumable items.<\/p>\n<p style=\"text-align: justify;\">Completing the Namingway sidequest also earns you two Augments. Those are arguably the single most significant change introduced by the DS remake: items that&nbsp;allow a character to learn new active or passive abilities.&nbsp;Since the developers must have decided that the &#8216;pick your party at will&#8217; system introduced by the GBA version was a bad idea, the temporary characters are no longer available for recruitment in the later stages of the game. However, in order&nbsp;for them to&nbsp;not completely go to waste, they will now leave behind a certain number of Augments upon departing (from one to three, sometimes depending on how many Augments you gave <em>them<\/em> prior to that), usually&nbsp;reflecting their special abilities.&nbsp;E.g. Palom and Porom will leave behind two copies of Twincast, thus allowing any two other characters to learn this ability. You may also gain <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/picking-up-curses.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-4894\" title=\"Picking up curses\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/picking-up-curses.jpg\" alt=\"Picking up curses\" width=\"215\" height=\"173\"><\/a>Augments from certain bosses or sidequests, thus giving your party access to even more, previously unavailable, abilities (such as Scarmiglione&#8217;s Curse, for example). Each character can learn as many augments as you wish, but only four of them can be activated (i.e. picked in that character&#8217;s battle menu)&nbsp;at any given time. Needless to say, this opens up vast possibilities of customisation, especially since some of these Augments have a visible effect on the characters\u2019 stats after level 70. You might want to look up a guide if you want to reap the best results from Augment distribution without having to figure it out yourself.<\/p>\n<p style=\"text-align: justify;\">In particular,&nbsp;Augment distribution&nbsp;depends on yet another change introduced by this remake: the New Game+ feature. When you finish one playthrough, you\u2019ll be allowed to keep all Augments, minigame highscores (and thus Whyt\u2019s costumes and stats) and certain items for your next playthrough, up to a total of three consecutive playthroughs (if you do a fourth one, you\u2019ll have to start from scratch). Obviously, this makes each playthrough easier, especially since most Augments can be obtained again, and the subsequent duplication will allow some characters to cough up more Augments. There is a purpose to this, of course, as this remake also introduces two brand new optional <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/gpb.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\" wp-image-712 alignright\" title=\"No, they don't want cookies\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/gpb-300x150.jpg\" alt=\"No, they don't want cookies\" width=\"300\" height=\"150\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/gpb-300x150.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/gpb-500x250.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2012\/02\/gpb.jpg 598w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>superbosses for your butt-kicking pleasure: Geryon (a combination of all four elemental fiends)&nbsp;and Proto-Babil. They may not have the luxury of inhabiting optional dungeons, but I assure you, without the proper Augment setup and equipment, it\u2019s your party\u2019s&nbsp;butts they will be kicking, rather than the reverse. Especially Proto-Babil.<\/p>\n<p style=\"text-align: justify;\">To sum things up, this is an excellent remake, as opposed to its lacklustre GBA predecessor. While I may not be particularly fond of the mini-games, or of the fact that you need to play the game at least twice to be able to take on the optional bosses with any degree of confidence, I can\u2019t deny that the developers genuinely tried to breathe new life into the game and work different angles. I may have preferred keeping the &#8216;personal trials&#8217; optional dungeon from the GBA version instead of one of the optional bosses, but this is a minor nitpick. If you\u2019ve never played FFIV before, I would definitely recommend this version. If you have played it before, I recommend it anyway.<\/p>\n<p><a title=\"Final Fantasy IV Advance\" href=\"https:\/\/grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy-iv\/final-fantasy-iv-advance\/\"><strong>&lt;&lt; Back to: Final Fantasy IV Advance<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unlike the GBA remake, the DS remake of Final Fantasy IV clearly outdid itself in its efforts to renew and update the game. Not only does it provide&nbsp;most of the characters&nbsp;with shiny CG embodiments and showcase them in a lovely &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews-f\/final-fantasy-iv\/final-fantasy-iv-ds\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":567,"menu_order":8,"comment_status":"open","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/688"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=688"}],"version-history":[{"count":26,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/688\/revisions"}],"predecessor-version":[{"id":11283,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/688\/revisions\/11283"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/567"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=688"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=688"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}