{"id":7780,"date":"2016-03-26T20:07:10","date_gmt":"2016-03-26T19:07:10","guid":{"rendered":"http:\/\/www.satrapov.net\/mysst\/?page_id=7780"},"modified":"2019-07-16T13:36:52","modified_gmt":"2019-07-16T11:36:52","slug":"gameplay","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/","title":{"rendered":"Gameplay"},"content":{"rendered":"<p id=\"top\" \/>\n<p style=\"text-align: justify;\">The game\u2019s difficulty level mostly depends on how well you understand its combat and class mechanics, so if you\u2019re unfamiliar with D&amp;D rules and have never played a pen-and-<a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/fractured\/\" rel=\"attachment wp-att-7985\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-7985\" title=\"Fractured\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Fractured-190x300.jpg\" alt=\"Fractured\" width=\"150\" height=\"237\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Fractured-190x300.jpg 190w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Fractured.jpg 380w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>paper RPG before, you may find it a tad daunting, even more so than <em>Baldur\u2019s Gate<\/em>, as the opponents tend to be stronger. Still, it is possible to bungle through without mastering the system\u2019s intricacies. Just be prepared for some challenging encounters. This concerns the final boss of <em>Shadows of Amn<\/em>, Irenicus, whom you have to face twice, but also&nbsp;the final boss of <em>Throne of Bhaal.<\/em>&nbsp;That being said, in&nbsp;terms of charisma, I felt that both were somewhat lacking. Irenicus is&nbsp;identified as the main villain from the very first scene of the game and thus receives ample background development. And yet, I don\u2019t find him quite as engaging as Sarevok, despite the fact that he&#8217;s extremely good at scheming on the go, forgoes some traditional villainous clich\u00e9s and makes it all very personal for the protagonist. I can\u2019t really say much about the ToB final boss without venturing into spoiler-territory, except that there\u2019s a lot less character development there. But you&nbsp;may not necessarily see it coming.&nbsp;That&#8217;s probably the most positive thing I can say in this case.<\/p>\n<p style=\"text-align: justify;\">The game has a non-linear structure, but less so than BG. You\u2019re free to take on whichever sidequests you like prior to rescuing Imoen, but the storyline will be on rails for quite a while after that. This isn\u2019t necessarily a bad thing, as it gives the story more focus and makes more sense: your character builds up her\/his forces and resources then proceeds to tackle the serious business. However, it also means that you should recruit and secure (i.e. complete their personal quests) all the characters you plan to use before going after Imoen, because they\u2019ll lag far too much in terms of levels if you come back for them afterwards.<\/p>\n<p style=\"text-align: justify;\">One new element in this game is the ability for your Bhaalspawn to acquire Strongholds. These serve as headquarters of sorts for specific classes, providing them with additional sidequests of varying quantity and difficulty, and, in some cases, a regular supply of either money or items. This can be quite useful, although some of the quests are rather involved, which may become annoying. The new classes\u2013Barbarian, Sorcerer and Monk\u2013don\u2019t have specific Strongholds, but share them with pre-existing classes. In a bid for fairness, multiclassed characters don\u2019t gain two or three Strongholds, but have to choose one among the ones they&#8217;re eligible for.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/king-of-my-castle\/\" rel=\"attachment wp-att-7993\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-7993\" title=\"King of my castle\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/King-of-my-castle.jpg\" alt=\"King of my castle\" width=\"150\" height=\"120\"><\/a>Fighters, Fighter multiclasses, Barbarians and Monks have access to the De\u2019Arnise Keep, Nalia\u2019s family\u2019s castle, which features quite a few sidequests and brings in a regular income. That being said, completing the questline with the best possible results requires quite a hefty investment,&nbsp;which will take a while to recoup.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/shady-dealings\/\" rel=\"attachment wp-att-7992\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-7992 size-full\" title=\"Shady dealings\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Shady-dealings.jpg\" alt=\"Shady dealings\" width=\"155\" height=\"150\"><\/a>Thieves and Thief multiclasses have access to Mae\u2019Var\u2019s Guildhall in the Athkatla Docks. This also brings in income, but requires reporting back on a regular basis to pay a due to your protagonist\u2019s superior, lest you lose the guild, which is rather annoying. What\u2019s more, there are few sidequests available, and, depending on the difficulty of the jobs your protagonist assigns to her\/his agents, they may get captured by the authorities, requiring a bailout payment.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/holy-favours\/\" rel=\"attachment wp-att-7989\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-7989 size-medium\" title=\"Holy favours\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Holy-favours-300x95.jpg\" alt=\"Holy favours\" width=\"300\" height=\"95\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Holy-favours-300x95.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Holy-favours-768x243.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Holy-favours-1024x323.jpg 1024w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Holy-favours-500x158.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Holy-favours.jpg 1526w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>Clerics and Cleric multiclasses (although Cleric\/Rangers may run into a bug) have access to one of the temples in the Temple District of Athkatla, depending on their alignment:&nbsp;Talos if Evil, Helm if Neutral and Lathander if Good, regardless of whether the corresponding kit was chosen. The sidequests are more or less identical for all three temples, and the final reward is a nice piece of equipment, but there\u2019s no income to be gained.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/pods\/\" rel=\"attachment wp-att-7986\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-7986\" title=\"Pods\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Pods-300x240.jpg\" alt=\"Pods\" width=\"250\" height=\"200\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Pods-300x240.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Pods-375x300.jpg 375w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Pods.jpg 500w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>Mages, Mage multiclasses and Sorcerers have access to the Planar Sphere in the Athkatla Slums. This gives the protagonist the opportunity to train three apprentices, which results in some magical items, but may actually be lethal to said apprentices, if you&#8217;re not careful. If you are, though, once the training is over, one of the apprentices can provide a steady supply of potions, which is certainly handy.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/cabin-in-the-woods\/\" rel=\"attachment wp-att-7990\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-7990\" title=\"Cabin in the woods\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Cabin-in-the-Woods-300x279.jpg\" alt=\"Cabin in the woods\" width=\"170\" height=\"158\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Cabin-in-the-Woods-300x279.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Cabin-in-the-Woods-323x300.jpg 323w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Cabin-in-the-Woods.jpg 650w\" sizes=\"(max-width: 170px) 100vw, 170px\" \/><\/a>Rangers and Cleric\/Rangers have access to the Ranger&#8217;s cabin in Umar Hills, as&nbsp;the previous Ranger has encountered a slight case of death. No income to be gained and not a lot of quests, but you do obtain a summonable Moondog, which may be helpful if you need an extra body on the battlefield. The location of the Stronghold is rather annoying, however, as it requires a trek out into the wilderness.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/out-in-the-boondocks\/\" rel=\"attachment wp-att-7988\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-7988\" title=\"Out in the boondocks\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Out-in-the-boondocks-300x169.jpg\" alt=\"Out in the boondocks\" width=\"250\" height=\"141\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Out-in-the-boondocks-300x169.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Out-in-the-boondocks.jpg 500w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>Druids and Fighter\/Druids have access to the Druid Grove near Trademeet. This is probably the worst Stronghold of the lot: it\u2019s the furthest away from Athkatla, it has very few sidequests and no income to be gained. Just a staff, which isn&#8217;t even all that great. That and the actual Grove is a squelchy, troll-infested swamp.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/watering-hole\/\" rel=\"attachment wp-att-7991\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-7991 size-medium\" title=\"Watering hole\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Watering-hole-300x148.jpg\" alt=\"Watering hole\" width=\"300\" height=\"148\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Watering-hole-300x148.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Watering-hole-500x247.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Watering-hole.jpg 700w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>Bards have access to the Five Flagons Inn and Playhouse. The questline involves putting on a cursed play. It requires&nbsp;a lot of attention and money, but the playhouse can bring in income. Or you can sell it. All things considered, it\u2019s probably the most entertaining Stronghold of the lot.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/shiny-halls\/\" rel=\"attachment wp-att-7987\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-7987\" title=\"Shiny halls\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Shiny-halls-300x225.jpg\" alt=\"Shiny halls\" width=\"200\" height=\"150\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Shiny-halls-300x225.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Shiny-halls-768x577.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Shiny-halls-399x300.jpg 399w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Shiny-halls.jpg 958w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a>Finally, Paladins have access to the Order of the Radiant Heart. There are couple of available quests, and the final one requires slaying&nbsp;a dragon. However, you can do that particular quest without being a Paladin and still get Carsomyr as a reward. This makes the Order the least specific and profitable Stronghold of the lot. And yet, it\u2019s still better than the Druid Grove.<\/p>\n<p style=\"text-align: justify;\">All travelling is done on foot, which can become tedious. However, there has been a lot of streamlining in this game. The world map is subdivided into interlinked areas, but there are far fewer than in BG, and you no longer need to uncover them to be able to access them. You may, however, still run into random encounters while travelling between areas, which comes into play in several sidequests in Athkatla. There\u2019s a day-and-night cycle that determines the enemies\/NPCs that appear in a given area, which is also used in some quests. Outdoor areas are initially obscured with what is commonly referred to as the \u2018fog of war\u2019 (i.e. the screen is black, and the area gradually becomes visible as you explore). I\u2019m not exactly sure what purpose this serves, as, even without the \u2018fog of war\u2019, NPCs and <a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/whole-lotta-walking\/\" rel=\"attachment wp-att-7994\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-7994 size-medium\" title=\"Whole lotta walking\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Whole-lotta-walking-300x95.jpg\" alt=\"Whole lotta walking\" width=\"300\" height=\"95\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Whole-lotta-walking-300x95.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Whole-lotta-walking.jpg 437w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>enemies that are beyond the party\u2019s field of vision don\u2019t appear onscreen. Outdoor areas also tend to be very large, and distances between them are measured in in-game hours. This means that, after a while, your characters will become tired. This is signalled by a red symbol on their portrait and a voiced complaint along the lines of \u201chow long must you crack your whip on my back?\u201d (Viconia). Fatigue is cumulative and gradually lowers the characters\u2019 Saving Throws, so resting promptly\u2013via a menu option\u2013is in your best interests. Resting also recovers health, reverses negative status effects and recharges spells. If your party&#8217;s in town, it entails going inside a building or an inn first, as guards don&#8217;t allow resting in the street. If your party&#8217;s in the wilderness or inside a dungeon, there\u2019s a chance that resting will be interrupted by an enemy attack, which can be dangerous if your characters are a bit banged up. Realistic, but hardly practical.<\/p>\n<p style=\"text-align: justify;\">On a different topic, quite a few items require identification before you can see what they are or use them. This is based on Lore, which is a Bard\u2019s domain. Mages and Thieves can also do it, although they\u2019ll be less likely to succeed. Failing that, you could also bring the item in question to a store to have it identified for a fee. Or use an Identify scroll. Yes, all of those options are rather annoying.<\/p>\n<p style=\"text-align: justify;\">There are a couple more item-related issues worth noting. First of all, you can\u2019t equip multiple items that have \u2018of Protection\u2019 in their name on the same character. I have no idea why. Secondly, inventory space is limited. Each character has three quick item slots (i.e. items which can be used from the combat menu during a fight: this is where potions, wands, scrolls and enchanted items go) and 18 inventory slots. Granted, with a full party of six, that\u2019s quite a lot of room, and you do have various bags of holding, ammo belts, scroll cases and gem pouches to make even more room. It\u2019s an improvement over BG, <a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/lugging-it-around\/\" rel=\"attachment wp-att-7995\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-7995 size-medium\" title=\"Lugging it around\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Lugging-it-around-300x66.jpg\" alt=\"Lugging it around\" width=\"300\" height=\"66\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Lugging-it-around-300x66.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Lugging-it-around.jpg 402w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>but it&#8217;s not&nbsp;unlimited storage either. What\u2019s more, each character has a weight limit, determined by their Strength. If you overshoot that weight allowance, they\u2019ll be encumbered, and will either move slower or be unable to move at all. In other words, don\u2019t hoard; typically, generic armour and weapons that drop off weak enemies aren\u2019t worth your while. Jewellery and gems are worth picking up, but unless they\u2019re explicitly needed for a quest, pawn them off ASAP. Sell weapons and armour in bulk, if possible, because the more times you offer an item to the same merchant, the less they\u2019ll pay for it. Also, be advised that no shop will take stolen goods\u2013not even the Thieves\u2019 Guild (!)\u2013, so make sure you have a use for the stuff you steal before you do.<\/p>\n<p style=\"text-align: justify;\">There are two important elements of interaction with NPCs: Charisma and reputation. Charisma determines how favourably other people respond to a character, so it\u2019s <a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/born-leader\/\" rel=\"attachment wp-att-7996\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-7996\" title=\"Born leader\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Born-leader-300x249.jpg\" alt=\"Born leader\" width=\"250\" height=\"208\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Born-leader-300x249.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Born-leader-361x300.jpg 361w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Born-leader.jpg 555w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>important to pick a character (not necessarily your Bhaalspawn) with high Charisma as party leader (i.e. in the first party slot). A high Charisma also reduces the likelihood of morale failure and inter-companion conflicts from breaking out, as well as granting a discount in shops. Conversely, low Charisma may cause some quest givers and even some companions to refuse to have anything to do with your party.<\/p>\n<p style=\"text-align: justify;\">Reputation has similar effects. It\u2019s measured on a scale of 1 to 20, and can be gained by resolving conflicts in a helpful and chivalrous manner, or lost by getting caught stealing or murdering innocents, for example. Your Bhaalspawn can also donate money to a temple to raise reputation, but only up to 18. Evil characters will leave the party if reputation rises above 18, and Good ones will bail if it falls below 2. If it falls as far as 1, Neutral characters will leave as well. However, reputation that low is inadvisable even for Evil parties, as, starting from a score of 5, there will be a likelihood of attack by a group of mercenaries every time the party enters a new area. Moreover, any reputation below 10 will cause a gradual price increase in shops, and if it drops to 1,&nbsp;merchants will simply refuse to sell their wares. Conversely, starting from a reputation of 15, shop prices will gradually go down, reaching a 50% discount at 20. In effect, this means that Good parties will have an easier time. Evil parties will have to maintain a precarious balance: a low enough reputation to keep companions from leaving, but high enough to avoid attack and not be too taxing on the wallet. Although I\u2019m not sure I agree on that last restriction: surely an Evil character could simply coerce a shopkeeper into giving them a discount?<\/p>\n<p style=\"text-align: justify;\">A stray mention in passing: be careful when one of your characters dies. It\u2019s instant Game Over if it\u2019s the protagonist, and if one of the others succumbs to a critical hit (i.e. explodes into meaty chunks), you won\u2019t be able to resurrect her\/him. Ever. Similarly, if you encounter slimes, check the complexion of your team&#8217;s paperdolls after the fight. If anybody\u2019s turned green, just reload. They will die in a few minutes, and you won\u2019t be able to bring them back.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/tiny-friend\/\" rel=\"attachment wp-att-7997\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-7997\" title=\"Tiny friend\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/03\/Tiny-friend-300x278.jpg\" alt=\"Tiny friend\" width=\"250\" height=\"232\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Tiny-friend-300x278.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Tiny-friend-324x300.jpg 324w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/03\/Tiny-friend.jpg 522w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>Another health-related issue is the Find Familiar spell. First of all, don\u2019t bother teaching it to any of your companions (unless you\u2019re doing it for extra EXP): only single- or multi-classed Mage, Sorcerer or Bard protagonists are actually able to use it. The effect is to summon a sapient magical creature to aid your character in combat. The actual creature is determined by your protagonist\u2019s alignment: Good characters get a tiny dragon, Neutral ones get a mammal (ferret, rabbit or cat, depending on whether the character is Lawful, Chaotic or True Neutral) and Evil ones get an imp. Each Familiar has its own abilities, but they become less and less useful as the game progresses. The real issue is that, if a Familiar dies, the protagonist <em>permanently<\/em> loses one point of Constitution. And considering that there are plenty of AoE-happy Mages&nbsp;in this game, it&#8217;s only a matter of time before that happens. So the best use for a Familiar is actually to summon it and tell it to travel around in your character\u2019s pack. That will add its HP to your character\u2019s and keep it safe from harm, even though you\u2019ll have to sacrifice an inventory slot for it. Outside of combat, your character can talk to her\/his Familiar and even ask it for advice. It doesn\u2019t amount to much, but it\u2019s a fun little detail.<\/p>\n<div class=\"csRow\">\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 34.4%;\" data-csstartpoint=\"0\" data-csendpoint=\"330\" data-cswidth=\"34.4%\" data-csid=\"aa029e8b-358c-6269-a7d1-d0d7b37806cf\">\n<p><strong><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/combat-system\/\">&lt;&lt; Back to: Combat system<\/a><\/strong><\/p>\n<\/div>\n<div class=\"csColumnGap\" style=\"margin: 0px; padding: 0px; float: left; width: 39.6%;\"><img decoding=\"async\" style=\"border: none;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/plugins\/advanced-wp-columns\/assets\/js\/plugins\/views\/img\/1x1-pixel.png\" alt=\"\"><\/div>\n<div class=\"csColumn\" style=\"margin: 0px; padding: 0px; float: left; width: 26%;\" data-csstartpoint=\"710\" data-csendpoint=\"960\" data-cswidth=\"26.0%\" data-csid=\"9a18fafb-af2f-8e9b-8664-cccb5a989eae\">\n<p><strong><a href=\"http:\/\/www.satrapov.net\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/music\/\">Forward to: Music &gt;&gt;<\/a><\/strong><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The game\u2019s difficulty level mostly depends on how well you understand its combat and class mechanics, so if you\u2019re unfamiliar with D&amp;D rules and have never played a pen-and-paper RPG before, you may find it a tad daunting, even more &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/detailed-reviews\/baldurs-gate-ii-shadows-amn\/gameplay\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":7751,"menu_order":8,"comment_status":"closed","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/7780"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=7780"}],"version-history":[{"count":11,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/7780\/revisions"}],"predecessor-version":[{"id":10962,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/7780\/revisions\/10962"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/7751"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=7780"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=7780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}