{"id":8233,"date":"2016-05-26T18:14:54","date_gmt":"2016-05-26T16:14:54","guid":{"rendered":"http:\/\/www.satrapov.net\/mysst\/?page_id=8233"},"modified":"2020-03-24T16:48:16","modified_gmt":"2020-03-24T15:48:16","slug":"castlevania-curse-darkness","status":"publish","type":"page","link":"https:\/\/www.grafskaya.club\/mysst\/short-reviews-a-f\/castlevania-curse-darkness\/","title":{"rendered":"Castlevania: Curse of Darkness"},"content":{"rendered":"<p id=\"top\" \/>\n<h2>Pok\u00e9demon<\/h2>\n<p><strong>Available on:<\/strong> PlayStation 2<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/enter-the-hero\/\" rel=\"attachment wp-att-8222\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-8222\" title=\"Enter the hero\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Enter-the-hero-231x300.jpg\" alt=\"Enter the hero\" width=\"220\" height=\"285\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Enter-the-hero-231x300.jpg 231w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Enter-the-hero.jpg 549w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/a>My feelings about <em>Curse of Darkness<\/em> are a rather mixed bag. Its&nbsp;predecessor had it easier. As the&nbsp;first&nbsp;Castlevania game chronologically and a valiant attempt to reinvent the series in 3D after the lacklustre efforts on the Nintendo 64,&nbsp;<em>Lament of Innocence <\/em>could get away with being formulaic in a series that pretty much epitomises the word. <em>Curse of Darkness<\/em> doesn&#8217;t have that luxury: it&#8217;s third in line chronologically, and the 3D novelty doesn&#8217;t work anymore. And while it does&nbsp;try to mix things up a little and ends up being more than a little quirky, the effort feels distinctly half-baked. As if&nbsp;the developers were mostly&nbsp;going through the motions, rather than genuinely trying to produce something new and interesting. But then, &#8216;new and interesting&#8217; tends to be too much to expect from most long-running game series.<\/p>\n<p style=\"text-align: justify;\"><em>Curse of Darkness<\/em> is set three years after <em>Dracula\u2019s Curse<\/em> on the NES, in which Dracula \u2013 formerly Mathias Cronqvist, as people who have played LoI will know \u2013 was defeated by Trevor Belmont, a descendant of Mathias\u2019 friend, Leon Belmont. However, before he died, Dracula cursed the land, resulting in an outbreak of monsters and a general proclivity for conflict among the people.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/dramatic-posing\/\" rel=\"attachment wp-att-8215\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-8215 size-medium\" title=\"Dramatic posing\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Dramatic-posing-300x246.jpg\" alt=\"Dramatic posing\" width=\"300\" height=\"246\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Dramatic-posing-300x246.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Dramatic-posing-366x300.jpg 366w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Dramatic-posing.jpg 600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>The first thing worth noting is that the main protagonist is not a Belmont, although this has happened before (e.g. Alucard, Soma Cruz) and will happen again in later games. Trevor does make an appearance, but he\u2019s not the main focus. Thus, the player is put in control of Hector, a former Devil Forgemaster of Dracula\u2019s. During the events of <em>Dracula\u2019s Curse<\/em>, Hector was sent to confront Trevor, but used the opportunity to escape, as he couldn\u2019t tolerate Dracula\u2019s evil any longer. Dracula was defeated, and Hector tried to live a quiet life. However, another Devil Forgemaster, called Isaac (who clearly thinks he\u2019s too sexy for his shirt), was jealous of Hector\u2019s status as Dracula\u2019s favourite and wanted revenge for his betrayal. He kept tabs on him and orchestrated a plot that got Hector\u2019s wife executed for witchcraft&nbsp;in order to draw him out. Isaac\u2019s other goal is to resurrect Dracula, which is why Trevor eventually gets involved as well.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/short-reviews-a-f\/castlevania-curse-darkness\/shades-of-blah\/\" rel=\"attachment wp-att-10979\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-10979\" title=\"Shades of blah\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2019\/08\/Shades-of-blah-300x169.jpg\" alt=\"Shades of blah\" width=\"250\" height=\"141\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/Shades-of-blah-300x169.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/Shades-of-blah-768x432.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/Shades-of-blah-1024x576.jpg 1024w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/Shades-of-blah-500x281.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/08\/Shades-of-blah.jpg 1920w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>One atypical characteristic of the game is the environment. The main focus of most Castlevania games is the actual Castlevania, i.e. Dracula&#8217;s Castle, which tends to be the setting for most, if not all, of the story. Here, Castlevania doesn&#8217;t even exist for most of the game. Thus, Hector spends most of his time in the Wallachian (N.B. a region in Romania) countryside, traversing forests, mountains, temples and a deserted town. Before you get enthusiastic, though, the difference isn\u2019t really obvious. The colour palette is generally a variation on &#8216;drab&#8217;, and the level designers don\u2019t seem to have mastered much beyond corridors. Thankfully, transportation is somewhat facilitated by <a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/yes-really\/\" rel=\"attachment wp-att-8223\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-8223 alignleft\" title=\"Yes, really\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Yes-really-300x233.jpg\" alt=\"Yes, really\" width=\"250\" height=\"194\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Yes-really-300x233.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Yes-really-387x300.jpg 387w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Yes-really.jpg 704w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>Memorial Tickets, which will take Hector to the last Save Room he used (marked in red on maps), or handy teleporter\u2026chairs. Saving is also achieved via chairs. In fact, chairs are a recurring joke theme in this game. Each area in the game features several seating items (often in hidden locations) that Hector can plonk his rear on, which are then collected in a completely surreal secret room.<\/p>\n<p style=\"text-align: justify;\">Another prominent difference lies in combat, which is one of the main points of interest in the game. As he is not a Belmont, Hector doesn\u2019t have access to their trademark whip weapon. He is, however, a Forgemaster, meaning that he can use a whole plethora of <a href=\"http:\/\/www.satrapov.net\/mysst\/short-reviews-a-f\/castlevania-curse-darkness\/ziggy-played-guitar\/\" rel=\"attachment wp-att-10980\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-10980\" title=\"&quot;Ziggy played guitar&quot;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2019\/08\/Ziggy-played-guitar.jpg\" alt=\"&quot;Ziggy played guitar&quot;\" width=\"110\" height=\"137\"><\/a>other stuff, including swords, spears, axes, knuckles, and some joke weapons such as a nail bat, a frying pan or even an electric guitar (and yes, he actually plays it to attack&#8230;). Every weapon has its own set of attack combos. Hector\u2019s equipment also includes the more traditional helmets, armour and accessories. Most of this can be crafted from items, which can be dropped or stolen (once Hector learns the skill) from enemies.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/bring-me-to-life\/\" rel=\"attachment wp-att-8228\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-8228 alignleft\" title=\"&quot;Bring meee tooo life...&quot;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Bring-me-to-life-300x200.jpg\" alt=\"&quot;Bring meee tooo life...&quot;\" width=\"250\" height=\"167\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Bring-me-to-life-300x200.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Bring-me-to-life-450x300.jpg 450w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Bring-me-to-life.jpg 500w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>Weapons are not Hector\u2019s main speciality, however. As a Devil Forgemaster, he has, first and foremost, the ability to create Innocent Devils (IDs). If you\u2019re wondering about the name, the explanation is that, while they are dark beings, they have no inherent moral compass and simply serve their creator with utmost loyalty. Certain areas in the game contain forges: small rooms where Hector can unlock a new type of ID, which he can then name and summon to accompany him.&nbsp;Familiars have been used in other games in the series, but this is their most involved and detailed iteration. There are six types of IDs: fairies, battle, birds, mages, actual devils and, making a comeback from LoI, pumpkins. They all boost Hector\u2019s stats in some way, and every type has a speciality. Fairies can heal, open locks and read indecipherable texts; battle-types can smash walls and floors, and carry Hector on their backs; birds can carry him over chasms; mages can stop time and burn vines; devils can hide Hector underground (to pass under obstructions); and pumpkins, while worthless in combat (unlike in LoI), give him the heftiest stat boosts.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/unleash-the-dragon\/\" rel=\"attachment wp-att-8226\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-8226 alignright\" title=\"Unleash the dragon\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Unleash-the-dragon-300x220.jpg\" alt=\"Unleash the dragon\" width=\"250\" height=\"184\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Unleash-the-dragon-300x220.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Unleash-the-dragon-409x300.jpg 409w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Unleash-the-dragon.jpg 500w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>IDs&nbsp;fight alongside Hector, and you can either control them manually or let the A.I. handle it. Some can even chain attacks with Hector when an onscreen prompt appears. IDs level up from combat, just as Hector does, gradually learning new abilities and extending their Heart Meter. This not only serves as their HP, but also depletes a little whenever they use a special move, thus making them the equivalent of sub-weapons in other Castlevanias. Hearts can be found by smashing candles, dropped by enemies or regained by performing a Perfect Guard (i.e. guarding right before the enemy attacks), once Hector learns the ability.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/how-to-grow-your-pumpkin\/\" rel=\"attachment wp-att-8227\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-8227 alignleft\" title=\"How to grow your pumpkin\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/How-to-grow-your-pumpkin-300x185.jpg\" alt=\"How to grow your pumpkin\" width=\"250\" height=\"154\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/How-to-grow-your-pumpkin-300x185.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/How-to-grow-your-pumpkin-487x300.jpg 487w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/How-to-grow-your-pumpkin.jpg 500w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>When first unlocked, each ID appears in a default form, and each type has several different evolution paths to choose from, except the devil-type, which only has one, and the pumpkin, whose evolutions are purely cosmetic. When Hector fights alongside an ID, enemies drop different coloured Evolution Crystals, depending on the weapon Hector kills them with. Once you pick up a certain item, you\u2019ll be able to consult each ID\u2019s evolution <a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/fuzzball\/\" rel=\"attachment wp-att-8217\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-8217 alignright\" title=\"Fuzzball\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Fuzzball-276x300.jpg\" alt=\"Fuzzball\" width=\"125\" height=\"136\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Fuzzball-276x300.jpg 276w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Fuzzball.jpg 409w\" sizes=\"(max-width: 125px) 100vw, 125px\" \/><\/a>chart in the menu, showing how many crystals are needed for each form, and what that form\u2019s stats&nbsp;are. Some are more useful than others, and some look decidedly goofy, considering the general atmosphere of the game. E.g. all of the pumpkins; the Proboscis Fairy, with its fake&nbsp;nose and moustache; or the adorably cuddly Iytei (probably a misspelling of &#8220;yeti&#8221;), which even features in a boss battle, as Isaac has one too.<\/p>\n<p style=\"text-align: justify;\">IDs will also sometimes drop Devil Shards, which allow Hector to create another ID of the same type, but with improved stats. These increase with every generation, so it might make sense to go through several iterations before settling on your favourite. Early on in <a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/benign\/\" rel=\"attachment wp-att-8229\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-8229 size-medium alignleft\" title=\"Benign\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Benign-190x300.jpg\" alt=\"Benign\" width=\"190\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Benign-190x300.jpg 190w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Benign.jpg 604w\" sizes=\"(max-width: 190px) 100vw, 190px\" \/><\/a>the game, Hector will encounter Julia, a witch who has escaped persecution by living in isolation in the mountains and looks uncannily like his deceased wife. I\u2019m sure you can guess where this is headed. What I&#8217;m <em>not<\/em> sure of is why in the world the&nbsp;&#8220;she looks like my dead wife&#8221; trope is considered as a good basis for a budding relationship. Anyway, Julia offers to help Hector&nbsp;defeat Isaac: he can buy items from her shop, but she will also store his surplus IDs for him, and he can swap them at will by visiting the shop&nbsp;using Magical Tickets (another Castlevania staple). This makes it possible to have several evolutions of one ID type available, which can be a definite plus (e.g. with Fairies or Mages).<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/fly-me-to-the-moon\/\" rel=\"attachment wp-att-8230\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-8230 alignright\" title=\"&quot;Fly me to the moon&quot;\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Fly-me-to-the-moon-300x169.jpg\" alt=\"&quot;Fly me to the moon&quot;\" width=\"250\" height=\"141\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Fly-me-to-the-moon-300x169.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Fly-me-to-the-moon-768x432.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Fly-me-to-the-moon-500x281.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Fly-me-to-the-moon.jpg 800w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>Other elements in the game are more typical. There\u2019s an optional dungeon, accessible with a specific bird-type ID, called the Tower of Evermore, which consists of a series of 50 identical, enemy-filled rooms (wahey),&nbsp;and an optional&nbsp;superboss, accessible only with a devil-type ID. Once you finish your first playthrough, there\u2019s a Boss Rush mode and a Crazy mode, to increase the difficulty. You can also replay the game with Trevor, who can use whips and sub-weapons (instead of IDs), and collect stat bonuses instead of EXP, but can\u2019t access Julia\u2019s shop or store consumables (much like Joachim in LoI). And last but not least, Michiru Yamane\u2019s and Yuka Watanabe\u2019s soundtrack is still one of the game\u2019s main attractions, even though I found it to be somewhat less memorable than in LoI. The highlights are the darkly blazing \u201cAbandoned Castle \u2013 The Curse of Darkness\u201d; the groovy \u201cBaljhet Mountains\u201d; the ominously lilting \u201cGaribaldi Courtyard\u201d, complete with tolling bells; or the surprising \u201cMortvia Fountain\u201d, with its salsa-like rhythms.<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/pokedemon\/cannot-unsee\/\" rel=\"attachment wp-att-8218\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-8218 alignleft\" title=\"Cannot...unsee...\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2016\/05\/Cannot...unsee_...-221x300.jpg\" alt=\"Cannot...unsee...\" width=\"200\" height=\"271\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Cannot...unsee_...-221x300.jpg 221w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2016\/05\/Cannot...unsee_....jpg 560w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a>To sum things up, this is a rather uneven effort. It&#8217;s fun enough while you\u2019re plugging away at it, but rather forgettable when all is said and done. None of the characters manage to rise above the generic, the dialogue and plot are&nbsp;as exciting as stale bread, Isaac should REALLY put some clothes on, the Saint-Germain character feels out-of-place, the attempts at humour are rather jarring, and the level design is, to put it bluntly, boring. On the other hand,&nbsp;the music is great, and raising&nbsp;Innocent Devils is quite entertaining, adding a distinct \u201cgotta catch \u2018em all&#8221; vibe to it all. Then again, this is supposed to be Castlevania, not Pok\u00e9mon.<\/p>\n<p style=\"text-align: justify;\">\n <div id=\"wrapperMI_0\" class=\"wrap-mjp fullbars \" style=\"position: relative; padding:5px 0px 40px 0px; margin:0px; width:40%;\">\n\t<div style=\"display:none;\" class=\"Eabove-mjp\" id=\"Eabove-mjp_0\"><\/div>\n\t <div class=\"subwrap-MI\">\n\t\t <div class=\"jp-innerwrap\">\n\t\t\t <div class=\"innerx\"><\/div>\n\t\t\t <div class=\"innerleft\"><\/div>\n\t\t\t <div class=\"innerright\"><\/div>\n\t\t\t <div class=\"innertab\"><\/div>\n\t\t\t <div class=\"interface-mjp verdana-mjp\" style=\"height:62px;\" id=\"interfaceMI_0\">\n\t\t\t\t <div class=\"MI-image Himg right-mjp\" id=\"MI_image_0\" style=\" width:auto; height:62px; overflow:false;\"><\/div>\n\t\t\t\t <div id=\"T_mp3j_0\" class=\"player-track-title left-mjp norm-mjp plain-mjp childNorm-mjp childPlain-mjp\" style=\"left:16px; right:16px;  top:8px;\"><\/div>\n\t\t\t\t <div class=\"bars_holder\">\n\t\t\t\t\t <div class=\"loadMI_mp3j\" id=\"load_mp3j_0\"><\/div>\n\t\t\t\t\t <div class=\"poscolMI_mp3j\" id=\"poscol_mp3j_0\"><\/div>\n\t\t\t\t\t <div class=\"posbarMI_mp3j\" id=\"posbar_mp3j_0\"><\/div>\n\t\t\t\t <\/div>\n\t\t\t\t <div id=\"P-Time-MI_0\" class=\"jp-play-time\"><\/div>\n\t\t\t\t <div id=\"T-Time-MI_0\" class=\"jp-total-time\"><\/div>\n\t\t\t\t <div id=\"statusMI_0\" class=\"statusMI\"><\/div>\n\t\t\t\t <div class=\"transport-MI\"><div class=\"play-mjp\" id=\"playpause_mp3j_0\">Play<\/div><div class=\"stop-mjp\" id=\"stop_mp3j_0\">Stop<\/div><div class=\"next-mjp\" id=\"Next_mp3j_0\">Next&raquo;<\/div><div class=\"prev-mjp\" id=\"Prev_mp3j_0\">&laquo;Prev<\/div><\/div>\n\t\t\t\t <div class=\"buttons-wrap-mjp\" id=\"buttons-wrap-mjp_0\">\n\t\t\t\t\t <div class=\"playlist-toggle-MI\" id=\"playlist-toggle_0\">HIDE PLAYLIST<\/div>\n\t\t\t\t\t <div class=\"mp3j-popout-MI\" id=\"lpp_mp3j_0\" style=\"\"><\/div>\n\t\t\t\t\t \n\t\t\t\t <\/div>\n\t\t\t <\/div>\n\t\t\t <div class=\"mjp-volwrap\">\n\t\t\t\t <div class=\"MIsliderVolume\" id=\"vol_mp3j_0\"><\/div>\n\t\t\t\t <div class=\"innerExt1\" id=\"innerExt1_0\"><\/div>\n\t\t\t\t <div class=\"innerExt2\" id=\"innerExt2_0\"><\/div>\n\t\t\t <\/div>\n\t\t <\/div>\n\t\t <div style=\"display:none;\" class=\"Ebetween-mjp\" id=\"Ebetween-mjp_0\"><\/div>\n\t\t <div class=\"listwrap_mp3j\" id=\"L_mp3j_0\"><div class=\"wrapper-mjp\"><div class=\"playlist-colour\"><\/div><div class=\"wrapper-mjp\"><ul class=\"ul-mjp darken1-mjp verdana-mjp med-mjp childNorm-mjp childPlain-mjp left-mjp\" id=\"UL_mp3j_0\"><li><\/li><\/ul><\/div><\/div><\/div>\n\t <\/div>\n\t <div id=\"mp3j_finfo_0\" class=\"mp3j-finfo\" style=\"display:none;\"><div class=\"mp3j-finfo-sleeve\"><div id=\"mp3j_finfo_gif_0\" class=\"mp3j-finfo-gif\"><\/div><div id=\"mp3j_finfo_txt_0\" class=\"mp3j-finfo-txt\"><\/div><div class=\"mp3j-finfo-close\" id=\"mp3j_finfo_close_0\">X<\/div><\/div><\/div><div id=\"mp3j_dlf_0\" class=\"mp3j-dlframe\" style=\"display:none;\"><\/div>\n\t <div class=\"mp3j-nosolution\" id=\"mp3j_nosolution_0\" style=\"display:none;\"><\/div>\n\t <div style=\"display:none;\" class=\"Ebelow-mjp\" id=\"Ebelow-mjp_0\"><\/div>\n <\/div> \n<script>\nMP3jPLAYLISTS.MI_0 = [\n\t{ name: \"1. Abandoned Castle - The Curse of Darkness\", formats: [\"mp3\"], mp3: \"aHR0cDovL3d3dy5zYXRyYXBvdi5uZXQvbXlzc3Qvd3AtY29udGVudC91cGxvYWRzLzIwMTYvMDUvQ29ELUFiYW5kb25lZC1DYXN0bGUtVGhlLUN1cnNlLW9mLURhcmtuZXNzLm1wMw==\", counterpart:\"\", artist: \"Michiru Yamane and Yuka Watanabe\", image: \"false\", imgurl: \"\" },\n\t{ name: \"2. Baljhet Mountains\", formats: [\"mp3\"], mp3: \"aHR0cDovL3d3dy5zYXRyYXBvdi5uZXQvbXlzc3Qvd3AtY29udGVudC91cGxvYWRzLzIwMTYvMDUvQ29ELUJhbGpoZXQtTW91bnRhaW5zLm1wMw==\", counterpart:\"\", artist: \"Michiru Yamane and Yuka Watanabe\", image: \"false\", imgurl: \"\" },\n\t{ name: \"3. Garibaldi Courtyard\", formats: [\"mp3\"], mp3: \"aHR0cDovL3d3dy5zYXRyYXBvdi5uZXQvbXlzc3Qvd3AtY29udGVudC91cGxvYWRzLzIwMTYvMDUvQ29ELUdhcmliYWxkaS1Db3VydHlhcmQubXAz\", counterpart:\"\", artist: \"Michiru Yamane and Yuka Watanabe\", image: \"false\", imgurl: \"\" },\n\t{ name: \"4. Mortvia Fountain\", formats: [\"mp3\"], mp3: \"aHR0cDovL3d3dy5zYXRyYXBvdi5uZXQvbXlzc3Qvd3AtY29udGVudC91cGxvYWRzLzIwMTYvMDUvQ29ELU1vcnR2aWEtRm91bnRhaW4ubXAz\", counterpart:\"\", artist: \"Michiru Yamane and Yuka Watanabe\", image: \"false\", imgurl: \"\" }\n];\n<\/script>\n\n<script>MP3jPLAYERS[0] = { list:MP3jPLAYLISTS.MI_0, tr:0, type:'MI', lstate:true, loop:false, play_txt:'Play', pause_txt:'Pause', pp_title:'Myss T\\'s', autoplay:false, download:false, vol:100, height:62, cssclass:'fullbars ', popout_css:{ enabled:true, \t\t\tcolours: [\"#fff\", \"rgba(167,167,167,0.35)\", \"rgb(241,241,241)\", \"rgba(52,162,217,0.7)\", \"rgba(92,201,255,0.8)\", \"transparent\", \"transparent\", \"#525252\", \"#525252\", \"#768D99\", \"#47ACDE\", \"\", 400, 600 ],\n\t\t\tcssInterface: { \"color\": \"#525252\" },\n\t\t\tcssTitle: { \"left\": \"16px\", \"right\":\"16px\", \"top\":\"8px\" },\n\t\t\tcssImage: { \"overflow\": \"false\", \"width\":\"auto\", \"height\":\"62px\"  },\n\t\t\tcssFontSize: { \"title\": \"16px\", \"caption\": \"11.2px\", \"list\": \"12px\" },\n\t\t\tclasses: { interface:' verdana-mjp', title:' left-mjp norm-mjp plain-mjp childNorm-mjp childPlain-mjp', image:' Himg right-mjp', poscol:'', ul:' darken1-mjp verdana-mjp med-mjp childNorm-mjp childPlain-mjp left-mjp' }} };<\/script>\n\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pok\u00e9demon Available on: PlayStation 2 My feelings about Curse of Darkness are a rather mixed bag. Its&nbsp;predecessor had it easier. As the&nbsp;first&nbsp;Castlevania game chronologically and a valiant attempt to reinvent the series in 3D after the lacklustre efforts on the &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/short-reviews-a-f\/castlevania-curse-darkness\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":3373,"menu_order":9,"comment_status":"closed","ping_status":"closed","template":"","meta":{"ngg_post_thumbnail":0,"footnotes":""},"tags":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/8233"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=8233"}],"version-history":[{"count":8,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/8233\/revisions"}],"predecessor-version":[{"id":12152,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/8233\/revisions\/12152"}],"up":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/pages\/3373"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=8233"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=8233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}