{"id":11991,"date":"2019-09-30T18:01:04","date_gmt":"2019-09-30T16:01:04","guid":{"rendered":"http:\/\/www.satrapov.net\/mysst\/?p=11991"},"modified":"2021-08-17T14:56:00","modified_gmt":"2021-08-17T12:56:00","slug":"what-does-the-counter-say-about-his-emo-level","status":"publish","type":"post","link":"https:\/\/www.grafskaya.club\/mysst\/what-does-the-counter-say-about-his-emo-level\/","title":{"rendered":"What does the counter say about his emo level?"},"content":{"rendered":"<p id=\"top\" \/>\n<p style=\"text-align: justify;\"><strong>The culprit:<\/strong> <em>Prince of Persia: Warrior Within<\/em> (GameCube, Xbox, PlayStation 2 and PlayStation 3 (as part of the <i>Prince of Persia Trilogy)<\/i>, PlayStation Portable, PC via Steam)<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/sword-crutches\/\" rel=\"attachment wp-att-11978\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-11978\" title=\"Sword crutches\" src=\"http:\/\/www.satrapov.net\/mysst\/wp-content\/uploads\/2019\/09\/Sword-crutches-240x300.jpg\" alt=\"\" width=\"150\" height=\"188\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Sword-crutches-240x300.jpg 240w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Sword-crutches-768x960.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Sword-crutches-819x1024.jpg 819w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Sword-crutches.jpg 960w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>You know how superhero film reboots sometimes think that grittier is better (e.g. <em>Man of Steel, Batman vs Superman<\/em>)? Well, video games sometimes fall prey to the same misconception. Case in point: <em>Warrior Within<\/em>, the second game in the Prince of Persia trilogy. It\u2019s like Ubisoft looked at <em>The<\/em>&nbsp;<em>Sands of Time<\/em> and went \u201cYou know what this charming Middle Eastern fairytale is missing? Heavy metal, blood and boobs, YEAH!\u201d. Excuse me while I roll my eyes. Even the introductory logo forms from a trickle of blood.<\/p>\n<p style=\"text-align: justify;\">The game is set seven years after the end of <em>The&nbsp;Sands of Time<\/em>. The Prince is now being pursued by a large demon called the Dahaka and is told by an old man that this is because whoever unleashes the Sands of Time must die. As the Prince conspicuously failed to do so, it\u2019s now the Dahaka\u2019s job as guardian of the timeline to rectify that and erase him from existence. The old man also tells the Prince about the Island of Time, where the Empress of Time created the Sands (of Time), and where it is said that it\u2019s <a href=\"https:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/stripperriffic\/\" rel=\"attachment wp-att-11980\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-11980\" title=\"Stripperriffic\" src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Stripperriffic-250x300.jpg\" alt=\"\" width=\"200\" height=\"240\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Stripperriffic-250x300.jpg 250w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Stripperriffic-768x922.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Stripperriffic-853x1024.jpg 853w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Stripperriffic.jpg 1000w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a>possible to travel back through&#8230;time. So the Prince decides to go there to prevent the Sands from ever being created. Along the way, his ship is caught in a storm and attacked by what can only be described as a dominatrix in a metal harness with giant knives (Shahdee, although no one ever calls her by name in the game) and her crew of sand monsters, hellbent on preventing the Prince from reaching his destination. He tries to fend her off, but she kicks him into the sea and sinks the ship, leaving him stranded\u2026on the Island of Time. Talk about being counterproductive.<\/p>\n<p style=\"text-align: justify;\">The Island of Time is home to a Fortress, which features a locked central chamber, where the Empress presumably resides. The Prince\u2019s goal is to unlock said chamber, but that\u2019s much easier said than done. You see, the locking mechanism is controlled from two large towers situated at opposite ends of the Fortress. To make matters worse, the Fortress is currently in a rather dilapidated state, meaning that parts of the mechanism are broken or <a href=\"https:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/infinity-horns\/\" rel=\"attachment wp-att-11979\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-11979\" title=\"Infinity horns\" src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Infinity-horns-215x300.jpg\" alt=\"\" width=\"200\" height=\"279\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Infinity-horns-215x300.jpg 215w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Infinity-horns.jpg 600w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a>otherwise inaccessible. Fortunately, the Fortress also contains several Time Portals, which allow the Prince to travel back in time to the period where the Sands were created (again, how convenient!). <em>Un<\/em>fortunately, the Dahaka has followed him and will chase him several times over the course of the story. These sequences are easily the most exciting part of the game. They only stop because the Dahaka is apparently afraid of water, and the Fortress conveniently (\u2026) features curtains of water falling over several doorways\u2026Which begs the question of how the Dahaka ever made it to the Island, given that it is, y\u2019know, <em>an island<\/em>. Is it only afraid of fresh water? Did any of the writers think this through?<\/p>\n<p style=\"text-align: justify;\">Anyway, let\u2019s try to find something positive here. The combat has been spruced up and is often considered to be the best out of all Prince of Persia games. Some gameplay elements have been kept from <em>The<\/em> <em>Sands of Time<\/em>, such as the Prince drinking water to replenish his health, water fountains as save points or health upgrades in hidden locations. Although the latter are now obtained from wall panels, rather than a fountain, and are guarded by a plethora of traps. The Prince is still an accomplished acrobat, and he now has two new moves: sliding down walls by planting his sword into a tapestry (and he can do this repeatedly, <a href=\"https:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/tarzan\/\" rel=\"attachment wp-att-11981\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-11981\" title=\"Tarzan\" src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Tarzan-300x202.jpg\" alt=\"\" width=\"250\" height=\"169\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Tarzan-300x202.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Tarzan-445x300.jpg 445w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Tarzan.jpg 718w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>even when the tapestry is already shredded\u2026) and using ropes hanging from walls to gain momentum. He no longer has the Dagger of Time, but is wearing Farah\u2019s Medallion, which has similar sand-related properties. Thus, he can still use time-manipulating powers, such as the ever-useful Rewind ability, or Eye of the Storm, which slows down time around him. These abilities are learned by opening Time Portals and require full sand tanks to use. The Prince starts out with three and will eventually unlock three more, also by opening the aforementioned Time Portals. He also no longer needs to absorb sand from fallen enemies: the Medallion will automatically do that for him, which helps to streamline combat.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/slicin-and-dicin\/\" rel=\"attachment wp-att-11982\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-11982\" title=\"Slicin' and dicin'\" src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Slicin-and-dicin-300x183.jpg\" alt=\"\" width=\"250\" height=\"152\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Slicin-and-dicin-300x183.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Slicin-and-dicin-768x468.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Slicin-and-dicin-493x300.jpg 493w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Slicin-and-dicin.jpg 800w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>Speaking of streamlining, the Prince now has flashier, more fluid moves and more creative ways of killing stuff, such as spinning around pillars or launching himself from walls. His main weapon is a sword, but he can also use various other types of weapons in his off hand by picking them up from slain enemies or weapon racks. These weapons will deteriorate quickly, however, so he will constantly need to find replacements, which is rather annoying. A good way of getting rid of a badly damaged secondary weapon is to throw it at an enemy. The Prince can also block attacks and vault over enemies while attacking them, which results in shiny acrobatic combos, the game sometimes going into slow motion of its own accord to <a href=\"https:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/guess-he-lost-his-head\/\" rel=\"attachment wp-att-11983\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-11983\" title=\"Guess he lost his head\" src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Guess-he-lost-his-head-300x242.jpg\" alt=\"\" width=\"250\" height=\"202\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Guess-he-lost-his-head-300x242.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Guess-he-lost-his-head-371x300.jpg 371w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Guess-he-lost-his-head.jpg 666w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/a>showcase them. This is probably the developers addressing the criticism that the combat in <em>The<\/em>&nbsp;<em>Sands of Time<\/em> was boring. Apparently, \u201cless boring\u201d also means \u201cmore blood\u201d, so enemies will now bleed when struck. Despite the fact that most, if not all, of them are supposed to be <em>made of sand<\/em>. You\u2019ll also get to see decapitations and the Prince literally slicing creatures in half, either vertically or horizontally. Can you feel the grittiness yet?<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/who-holds-their-swords-like-this\/\" rel=\"attachment wp-att-11986\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-11986 size-medium\" title=\"Who holds their swords like this?\" src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Who-holds-their-swords-like-this-180x300.jpg\" alt=\"\" width=\"180\" height=\"300\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Who-holds-their-swords-like-this-180x300.jpg 180w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Who-holds-their-swords-like-this-768x1280.jpg 768w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Who-holds-their-swords-like-this-614x1024.jpg 614w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Who-holds-their-swords-like-this.jpg 900w\" sizes=\"(max-width: 180px) 100vw, 180px\" \/><\/a>In case your answer was no, the game\u2019s soundtrack has also undergone a radical change. Gone are the Arabic-inspired melodies of <em>The&nbsp;Sands of Time<\/em>, replaced by thumping heavy metal. Enemies yell and screech like hyenas (Shahdee is a particularly notorious offender in this category), and some of the Prince\u2019s battle cries are really annoying as well. The game\u2019s overall look is darker too, and there are semi-hidden breakable chests containing official artwork strewn about the Fortress, just to hammer that in. Talk about a lame, self-congratulatory collectible. Mind you, this probably fits the fact that the Prince has devolved from a jerk with a heart of gold into an angry, floppy-haired emo loner, out to save his own skin. Instead of having a partner to interact and grow with, like in <em>The<\/em>&nbsp;<em>Sands of Time<\/em>, he is now on his own and stewing in his misery (and probably hitting the comfort food, given that he looks distinctly\u2026pudgier than before in cutscenes). Granted, the Dahaka has, presumably, been chasing him for several years (inexplicably, but conveniently waiting until <em>The Forgotten Sands<\/em> happened), which would make anyone a little grumpy. But it doesn\u2019t change the fact that he\u2019s now a thoroughly unpleasant fellow, and the game makes a big deal of him using the word \u201cbitch\u201d. Oooh, the grittiness!<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/wardrobe-malfunction-just-waiting-to-happen\/\" rel=\"attachment wp-att-11984\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-11984\" title=\"Wardrobe malfunction in 3...2...1\" src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Wardrobe-malfunction-just-waiting-to-happen-183x300.jpg\" alt=\"\" width=\"180\" height=\"296\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Wardrobe-malfunction-just-waiting-to-happen-183x300.jpg 183w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Wardrobe-malfunction-just-waiting-to-happen.jpg 408w\" sizes=\"(max-width: 180px) 100vw, 180px\" \/><\/a>Let me qualify my statement about the Prince having no partner: he does get some assistance from a mysterious woman wearing strips of cloth meant to resemble a dress named Kaileena (modelled after Monica Bellucci), whom he saves from a stomping by Shahdee (but only after she asks him to). However, her aid is perfunctory at best, she never actually accompanies the Prince and has no personality or character development to speak of either. Come to think of it, neither does Shahdee, who gets dispatched very early on. What they <em>do<\/em> have are massive, gravity-defying racks and minimal clothing. Because that\u2019s gritty and grown-up too, right? This lack of character development really becomes jarring come the true ending of the game. Because yes, there are two different endings. One where the Prince defeats the Empress of Time, and one where he defeats the Dahaka. Only the latter is canon, and you need to obtain the Prince\u2019s best sword (after getting all health upgrades) to trigger it, but what happens after the battle felt really forced and awkward, bordering on the uncomfortable. Not to mention that the developers either have some very weird notions about biology, or the Prince has some\u2026interesting tastes. Or Kaileena is not what she seems.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/www.satrapov.net\/mysst\/short-reviews-n-z\/prince-of-persia-warrior-within\/shes-not-holding-her-sword-either\/\" rel=\"attachment wp-att-11987\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-11987\" title=\"She's not holding her sword either\" src=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Shes-not-holding-her-sword-either-257x300.png\" alt=\"\" width=\"200\" height=\"233\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Shes-not-holding-her-sword-either-257x300.png 257w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2019\/09\/Shes-not-holding-her-sword-either.png 538w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a>The game is also plagued by sloppiness. The graphics are less cartoonish than in <em>The<\/em>&nbsp;<em>Sands of Time<\/em>, but that\u2019s not necessarily a good thing. There\u2019s a lot of clipping, whether it be hair through faces or clothing through limbs. Kaileena is a big offender in this department, her dress often going straight through her legs. Some of the textures are also bad: the Prince sometimes gets a black patch at the corner of his mouth, while Kaileena\u2019s green irises bleed over her eyelids. The controls are also sometimes sloppy, especially when the camera decides to change angles mid-jump, and I had several instances where the Prince launched off a wall to his death into a bottomless pit because the game\u2019s engine misinterpreted my commands. And if that weren\u2019t enough, there\u2019s <em>a lot&nbsp;<\/em>of backtracking, which just smacks of sloppy level design. What\u2019s more, the game features several major, game-breaking glitches. The cherry on the cake? One of them can happen if the Prince has to reuse a Time Portal that he\u2019s already used before\u2026and the game <em>forces&nbsp;<\/em>you to do this to escape the Dahaka for the first time.<\/p>\n<p style=\"text-align: justify;\">Ultimately, there\u2019s little more I can say about this debacle. The impression I get is that the developers completely misunderstood what made <em>The<\/em>&nbsp;<em>Sands of Time<\/em> successful and focussed excessively on the one major point of criticism it received. Yes, the combat is better. But when everything else is worse, you\u2019ve kinda shot yourself in the foot. Or even both feet. And the kneecaps too, while we\u2019re at it. The pain, so gritty!<\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-left kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;left&quot;,&quot;id&quot;:&quot;11991&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;0&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;0&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;0\\\/5 - (0 votes)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;What does the counter say about his emo level?&quot;,&quot;width&quot;:&quot;0&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; 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height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            <span class=\"kksr-muted\">Rate this post<\/span>\n    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>The culprit: Prince of Persia: Warrior Within (GameCube, Xbox, PlayStation 2 and PlayStation 3 (as part of the Prince of Persia Trilogy), PlayStation Portable, PC via Steam) You know how superhero film reboots sometimes think that grittier is better (e.g. &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/what-does-the-counter-say-about-his-emo-level\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[7,14,21,17,18,13,1084,3,899,45],"tags":[1279,1289,1282,1286,35,36,38,1327,29,1292,1308,1293],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/posts\/11991"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=11991"}],"version-history":[{"count":7,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/posts\/11991\/revisions"}],"predecessor-version":[{"id":12490,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/posts\/11991\/revisions\/12490"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=11991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/categories?post=11991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=11991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}