{"id":6172,"date":"2013-05-31T21:10:08","date_gmt":"2013-05-31T19:10:08","guid":{"rendered":"http:\/\/satrapov.net\/mysst\/?p=6172"},"modified":"2015-12-06T15:26:21","modified_gmt":"2015-12-06T14:26:21","slug":"letters-to-the-dead","status":"publish","type":"post","link":"https:\/\/www.grafskaya.club\/mysst\/letters-to-the-dead\/","title":{"rendered":"Letters to the dead"},"content":{"rendered":"<p id=\"top\" \/>\n<p style=\"text-align: justify;\"><strong>The culprit:<\/strong> Dear Esther (PC, Mac, via Steam)<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/breaking-the-clouds.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6173\" title=\"Breaking the clouds\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/breaking-the-clouds-300x185.jpg\" alt=\"Breaking the clouds\" width=\"270\" height=\"167\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/breaking-the-clouds-300x185.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/breaking-the-clouds-484x300.jpg 484w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/breaking-the-clouds.jpg 792w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>It\u2019s a little difficult to say what <i>Dear Esther<\/i> really is. On the one hand, it\u2019s been presented and advertised as a game, from indie developer thechineseroom, but you\u2019ll quickly realise that there\u2019s not much actual <i>gaming<\/i> involved. I guess \u2018semi-interactive art film\u2019 would be a better definition. And I would be lying if I said that that wasn\u2019t somewhat disappointing: I went in expecting some sort of <i>Myst<\/i>-like adventure, but ended up with something very different instead. However, I would also be lying if I said I wasn\u2019t affected at all. Quite the contrary, actually, due to a mix of haunting music, lovely visuals and some heartbreaking writing, which all mesh together to form a peculiarly mesmerizing atmosphere.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lone-sentinel.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6174\" title=\"Lone sentinel\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lone-sentinel-300x201.jpg\" alt=\"Lone sentinel\" width=\"270\" height=\"181\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lone-sentinel-300x201.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lone-sentinel-446x300.jpg 446w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lone-sentinel.jpg 685w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>The premise is simple, if somewhat mystifying, especially in hindsight. You are put in the shoes (read: first-person view) of an unknown character, appearing on a stone jetty in front of a lighthouse on a forlorn island in the Hebrides. The game greets you with a voiceover: a man reading a letter to the \u201cDear Esther\u201d of the title. And from there, you\u2019re essentially left to your own devices. Except that all you can do is walk. You can\u2019t jump, you can\u2019t run (that one can get especially aggravating at times, when you have long distances to cross), you can\u2019t even interact with your environment. No picking things up or twiddling with buttons, levers or what have you. You do have a flashlight, but that automatically turns on whenever you enter a darkened environment. Player agency? Yeah, not the game\u2019s strong point.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/not-for-the-hydrophobic.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6175\" title=\"Not for the hydrophobic\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/not-for-the-hydrophobic-300x168.jpg\" alt=\"Not for the hydrophobic\" width=\"270\" height=\"151\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/not-for-the-hydrophobic-300x168.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/not-for-the-hydrophobic-500x281.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/not-for-the-hydrophobic.jpg 893w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>One thing you <i>can<\/i> do besides walking is swim, but that only sees limited use in some specific situations. If you just try to swim off the island, there\u2019s only so far you can go before the game\u2013rather distressingly, I might add\u2013forces you to go under and respawn on the shore. Which makes sense, I guess: that water must be awfully cold. That said, do try it out at least once. Trust me.<\/p>\n<p style=\"text-align: justify;\">Within this framework, all that\u2019s left for you to do is explore. Observe. Listen. And take in. The game is split into five main areas of uneven size (which are gradually unlocked for easy access from the main menu once you\u2019ve reached them in the game), and while it <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/standing-stones.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6176\" title=\"Standing stones\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/standing-stones-300x205.jpg\" alt=\"Standing stones\" width=\"270\" height=\"185\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/standing-stones-300x205.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/standing-stones-438x300.jpg 438w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/standing-stones.jpg 816w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>does keep some autosaves, you can also save wherever you like. The voiced narrative is your guiding line, popping up at predetermined spots on the island. All excerpts of letters to Esther, explaining the backstory piece by piece. The developers did pull a neat little trick here, however, to add replayability. Several different texts may trigger at the same spot, and the game randomly chooses one. And no, you can\u2019t walk away and come back to hear a different one: you\u2019d have to reload a save or play the game again. This allows for a slightly different perspective on the story each time.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lonely-light.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6177\" title=\"Lonely light\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lonely-light-300x182.jpg\" alt=\"Lonely light\" width=\"270\" height=\"164\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lonely-light-300x182.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lonely-light-493x300.jpg 493w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/lonely-light.jpg 876w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>The essentials are in place fairly quickly: Esther is the narrator\u2019s wife, and she is dead. How she died, what surrounded and followed this event, and, ultimately, why you\u2019re on this island (and exactly who the character you\u2019re controlling is supposed to be), I will leave you to experience for yourself. Because this is the heart of the game. And it\u2019s beautiful, if unrelentingly sad. If I had to criticize it, I would say that the language may seem a tad overblown at times, especially towards the end, where the cohesiveness of the narrative starts to\u2013intentionally\u2013fall apart, and the metaphors and images become rather extravagant. Some may say that this is the game trying to show off how artsy and poetic it is, just because it can. There\u2019s also the fact that the ending offers very little in the way of answers, and you may end up more confused than when you started out. At this point, it all depends on how receptive you are to the game\u2019s own brand of mystique: either you buy into it, or you think <a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/eye-in-the-sky.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft size-medium wp-image-6178\" title=\"Eye in the sky\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/eye-in-the-sky-300x158.jpg\" alt=\"Eye in the sky\" width=\"300\" height=\"158\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/eye-in-the-sky-300x158.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/eye-in-the-sky-500x264.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/eye-in-the-sky.jpg 907w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>it\u2019s a load of hogwash. I\u2019m in the first category: some passages moved me profoundly. In fact, I dare you to get as far as \u201cFrom this infection, hope. From this island, flight. From this grief, love. Come back\u2026Come back&#8230;\u201d, without experiencing at least a slight shiver.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/distant-lights.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignright wp-image-6179\" title=\"Distant lights\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/distant-lights-300x177.jpg\" alt=\"Distant lights\" width=\"270\" height=\"159\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/distant-lights-300x177.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/distant-lights-500x295.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/distant-lights.jpg 897w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>Aside from the emotional narrative, there\u2019s the eye candy. The exterior of the island is bathed in an overcast, late afternoon light, with pinkish clouds slowly sailing across the sky, and the greyish tint of twilight beginning to settle on the forlorn landscape (it helps that this just so happens to be my favourite time of day). Besides the dilapidated lighthouse, there&#8217;s a beached cargo ship, the ramshackle remains of a hut and an aerial, blinking a red eye in the distance. Oh, and caves. Lots of caves. And, running like a trail of breadcrumbs throughout these surroundings, mysterious symbols\u2013chemical formulas, electrical circuit diagrams, drawings\u2013and a string of candles. Possibly ghostly figures, as well, if you\u2019ve got a keen eye. And, accompanying all this, the music, all eerie violins and lonesome piano notes, never intrusive, occasionally goosebump-inducing, always poignant.<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/underworld.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft wp-image-6180\" title=\"Underworld\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/underworld-300x152.jpg\" alt=\"Underworld\" width=\"270\" height=\"137\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/underworld-300x152.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/underworld-500x254.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/underworld.jpg 801w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>Overall, I have mixed feelings about <i>Dear Esther<\/i>. On the one hand, I hesitate to qualify it as a game and feel slightly\u2026cheated in that respect? I did spend time scribbling things down, in the hopes that they would come in useful later, to no avail. On the other hand, I\u2019m not sure that added interaction wouldn\u2019t have spoiled the overall impact. Because the lack of player agency becomes an integral part of the experience as you progress. Would the ability to pick up stray pieces of paper or bits of rock have added anything to it? Most likely not. Would puzzles even have made sense within the framework of the narrative? Again, probably not. So, really, I\u2019m not sure that <i>Esther<\/i> could have been anything else than what it is: a nugget of condensed beauty, loss and sadness, defying classification. And I shall leave you with the game\u2019s own words:<\/p>\n<p style=\"text-align: justify;\"><i><a href=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/fragile-armada.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-6181 alignright\" title=\"Fragile armada\" src=\"https:\/\/grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/fragile-armada-300x147.jpg\" alt=\"Fragile armada\" width=\"270\" height=\"132\" srcset=\"https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/fragile-armada-300x147.jpg 300w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/fragile-armada-1024x504.jpg 1024w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/fragile-armada-500x246.jpg 500w, https:\/\/www.grafskaya.club\/mysst\/wp-content\/uploads\/2013\/05\/fragile-armada.jpg 1547w\" sizes=\"(max-width: 270px) 100vw, 270px\" \/><\/a>\u201cFrom here I can see my armada. I collected all the letters I\u2019d ever meant to send to you, if I\u2019d have ever made it to the mainland but had instead collected at the bottom of my rucksack, and I spread them out along the lost beach. Then I took each and every one and I folded them into boats. I folded you into the creases and then, as the sun was setting, I set the fleet to sail. Shattered into twenty-one pieces, I consigned you to the Atlantic, and I sat here until I\u2019d watched all of you sink.\u201d<\/i><i><\/i><\/p>\n\n\n<div class=\"kk-star-ratings kksr-auto kksr-align-left kksr-valign-bottom\"\n    data-payload='{&quot;align&quot;:&quot;left&quot;,&quot;id&quot;:&quot;6172&quot;,&quot;slug&quot;:&quot;default&quot;,&quot;valign&quot;:&quot;bottom&quot;,&quot;ignore&quot;:&quot;&quot;,&quot;reference&quot;:&quot;auto&quot;,&quot;class&quot;:&quot;&quot;,&quot;count&quot;:&quot;1&quot;,&quot;legendonly&quot;:&quot;&quot;,&quot;readonly&quot;:&quot;&quot;,&quot;score&quot;:&quot;5&quot;,&quot;starsonly&quot;:&quot;&quot;,&quot;best&quot;:&quot;5&quot;,&quot;gap&quot;:&quot;5&quot;,&quot;greet&quot;:&quot;Rate this post&quot;,&quot;legend&quot;:&quot;5\\\/5 - (1 vote)&quot;,&quot;size&quot;:&quot;24&quot;,&quot;title&quot;:&quot;Letters to the dead&quot;,&quot;width&quot;:&quot;142.5&quot;,&quot;_legend&quot;:&quot;{score}\\\/{best} - ({count} {votes})&quot;,&quot;font_factor&quot;:&quot;1.25&quot;}'>\n            \n<div class=\"kksr-stars\">\n    \n<div class=\"kksr-stars-inactive\">\n            <div class=\"kksr-star\" data-star=\"1\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"2\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"3\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"4\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" data-star=\"5\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n    \n<div class=\"kksr-stars-active\" style=\"width: 142.5px;\">\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n            <div class=\"kksr-star\" style=\"padding-right: 5px\">\n            \n\n<div class=\"kksr-icon\" style=\"width: 24px; height: 24px;\"><\/div>\n        <\/div>\n    <\/div>\n<\/div>\n                \n\n<div class=\"kksr-legend\" style=\"font-size: 19.2px;\">\n            5\/5 - (1 vote)    <\/div>\n    <\/div>\n","protected":false},"excerpt":{"rendered":"<p>The culprit: Dear Esther (PC, Mac, via Steam) It\u2019s a little difficult to say what Dear Esther really is. On the one hand, it\u2019s been presented and advertised as a game, from indie developer thechineseroom, but you\u2019ll quickly realise that &hellip; <a href=\"https:\/\/www.grafskaya.club\/mysst\/letters-to-the-dead\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[53,266,1203,740,21,3,42,1202],"tags":[1297,1204,1205,1289,1305,1286,29,1292],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/posts\/6172"}],"collection":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/comments?post=6172"}],"version-history":[{"count":8,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/posts\/6172\/revisions"}],"predecessor-version":[{"id":7826,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/posts\/6172\/revisions\/7826"}],"wp:attachment":[{"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/media?parent=6172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/categories?post=6172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.grafskaya.club\/mysst\/wp-json\/wp\/v2\/tags?post=6172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}